You can discuss anything about fan-made Commander Keen games here.
Grimson
The Dragoner
Posts: 1833 Joined: Tue Jul 14, 2009 6:55
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by Grimson » Mon Mar 22, 2010 6:24
Foobook!
I like the Ampton replacement, though maybe the walking could be improved (unless it floats or something). The menu could use a lot of polishing. For example Keen should have a more shocked look on his face rather than being serious.
Levellass
S-Triazine
Posts: 5266 Joined: Tue Sep 23, 2008 6:40
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by Levellass » Fri Mar 26, 2010 8:14
A nice start on the virobot methinks. We must discuss this tileset some. (The first thing to do would be the main level ground I should think.)
What you really need, not what you think you ought to want.
thehackercat
Yorp Doctor
Posts: 669 Joined: Fri Aug 14, 2009 0:05
Location: Slug Village
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by thehackercat » Sun Mar 28, 2010 17:35
Yes, I think that walking animation can be polished some.. I've never really done one with three legs...
And @Levellass: I've got a rough idea of how we can share that tileset, which I've sent in an email.
Levellass
S-Triazine
Posts: 5266 Joined: Tue Sep 23, 2008 6:40
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by Levellass » Wed Mar 31, 2010 10:14
Can't say I've gotten any tileset stuff in the email yet. I think the virobot needs some sharp pointed feet, like viruses have.
What you really need, not what you think you ought to want.
thehackercat
Yorp Doctor
Posts: 669 Joined: Fri Aug 14, 2009 0:05
Location: Slug Village
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by thehackercat » Wed Mar 31, 2010 12:25
Whoops! I guess I didn't! They're in the Keen Mod dropbox folder, though, so you can access them now. I hope you use Keengrout!
And that virobot suggestion has merit; I'll work on some pointy feet.
Grimson
The Dragoner
Posts: 1833 Joined: Tue Jul 14, 2009 6:55
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by Grimson » Wed Mar 31, 2010 17:07
Well, if you need any example of how to do the legs, a
Bacteriophage would propably be the best example (which the Virobot already resembles)
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
Genius314
Vorticon Elite
Posts: 843 Joined: Thu Nov 01, 2007 0:13
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by Genius314 » Thu Apr 01, 2010 1:10
thehackercat wrote: I hope you use Keengrout! lol
Who
doesn't use KeenGrout! Seriously, that program is such a timesaver. It's genius, I tell you!
ckguy
Bipship Engineer
Posts: 1169 Joined: Thu Nov 01, 2007 17:56
Location: Wakefield, RI, US
Contact:
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by ckguy » Thu Apr 01, 2010 1:43
Genius314 wrote: thehackercat wrote: I hope you use Keengrout! lol
Who
doesn't use KeenGrout! Seriously, that program is such a timesaver. It's genius, I tell you!
Yeah, maybe now you can finally finish that mod of yours!
Commander Spleen
Lord of the Foobs
Posts: 2384 Joined: Wed Oct 31, 2007 22:54
Location: Border Village
Contact:
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by Commander Spleen » Thu Apr 01, 2010 1:54
I'm really tempted to go take a biology course. I'd have no practical use for it, it's just so fascinating.
Silly me took psychology in my VCE years. Bad idea.
Levellass
S-Triazine
Posts: 5266 Joined: Tue Sep 23, 2008 6:40
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by Levellass » Thu Apr 01, 2010 3:39
Ugh, psych. I can tell you, bio has so much more to offer, even for one such as me who only grazed the surface.
Who doesn't use KeenGrout! Seriously, that program is such a timesaver. It's genius, I tell you!
I sure don't, it's time consuming to split images up into tiles, and it doesn't handle translucent tiles (Of which I'm very fond.) at all. I'm working on making KeenGraph grout for me. (One of these years!)
What you really need, not what you think you ought to want.
Genius314
Vorticon Elite
Posts: 843 Joined: Thu Nov 01, 2007 0:13
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by Genius314 » Thu Apr 01, 2010 11:19
Well then you better get on that, CK Guy.
Eh, or not. KG's fine for my purposes.