That's because the standard resolution for DOS games was 320x200. This engine emulates a resolution of 320x240 with the default resolution of the game being 640x480 (so that any graphics will be scaled to 200%), which is a standard resolution that should run well on any PC. I could rewrite the engine to emulate 320x200 (in fact, you can do this by editing the game.ini), but that would mean the Graphics will look a little wierd in 640x480 since the scaling factor would not be an integer valueIv4n wrote:Is it me or the screen on the watch is wider now?
As the welcoming screen says, this is just a techdemo. It's only porpose is to show what the engine is already able to do. Most graphics are just placeholders. (And the destroyable bricks were just taken from Jill of the Jungle and then recolored, I was too lazy to draw them myself)Iv4n wrote:What I dislike is the welcoming screen. Especially the purple-pink background. It doesn't look right. Hopefully you'll change it in future versions. Also a note for the destroyable bricks. Maybe you should add some more depth and shadows.
You probably ran it with a wrong working directory. MapEditor is just a batch file that runs the main (and only) exe file with the parameter "-mapedit".Iv4n wrote:I wasn't able to open the editor though. It displays me a message for a missing exe file.