Version 0.3.6

All discussion about the Commander Genius project (a Keen interpreter + more).
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gerstrong
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Version 0.3.6

Post by gerstrong »

I hope this helps motivating a bit:
------------------------------------------

This is my personal list of AIs I want to implement in that order for the coming version:
  • Mad Mushroom
  • Lick
  • Lindsey
  • Skypest
  • Mimrock
  • Blue Bird
  • Dopefish
  • Thundercloud
  • Wormouth
  • Berkeloid
  • Blue Bird egg
  • Inch Worm
  • School fish
  • Sprite
  • Treasure Eater
  • Arachnut
I don't think I'll get all of them into that release but I will try to get as many as possible.
If someone has a better suggestion for different order, he's welcome to tell right here.

The foes missing in the list are already implemented, so by time the list will get smaller ;-)
Having fun developing stuff...
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tulip
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Post by tulip »

The order doesn't really matter, as most of them behave differently anyway, and you won't be able to use much ai from one enemy for another, appart from maybe inchworm and arachnut (the two of which I'd expect to be the easiest to reproduce too).
Image You crack me up little buddy!
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Roobar
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Post by Roobar »

The Dopefish first! :dopefish
gerstrong
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Post by gerstrong »

  • Dopefish
    Lick
    Lindsey
    Skypest
    Mimrock
    Blue Bird
    Thundercloud
    Wormouth
    Berkeloid
    Blue Bird egg
    Inch Worm
    School fish
    Sprite
    Treasure Eater
    Arachnut
Well, how about this?

I removed the Mad Mushroom because it is already implemented...
Having fun developing stuff...
gerstrong
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Post by gerstrong »

For the next Commanger Genius version we have this:

Image


Finally one of the great video game figures is in CG, we proudly present the Dopefish. he still likes to eat galactic heroes, even on CG ;-)
  • Lick
    Lindsey
    Skypest
    Mimrock
    Blue Bird
    Thundercloud
    Wormouth
    Berkeloid
    Blue Bird egg
    Inch Worm
    School fish
    Sprite
    Treasure Eater
    Arachnut
"Lick" is the next one, that one will be easier...
Having fun developing stuff...
gerstrong
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Post by gerstrong »

Geez I forget the watermines... Well they are also in now...
Having fun developing stuff...
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