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CloneKeenPlus Galaxy + EP3 Tileset
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tulip
Flower Pot


Joined: 21 Aug 2008
Posts: 2203
Location: Heidelberg, Germany

PostPosted: Mon Feb 08, 2010 12:42    Post subject: Reply with quote

Don't yell. You don't even need a patchfile to change the helptext. Just add the helptxt.ck3 (like every Keen 3 mod does). You can change that file with a simple text editor.
Yes you have to tell CG to read from that file instead of the exe, but that's why I told you about other Mods: we have to make CG read from storytxt, helptxt files and the like if present for Keen 2 and 3 if we want to support any mod. So the thing you expect to be so complicated has to be added whether you like the idea of changing the helptext or not.

But enough of this now, this isn't a thread about changing the helptext. I don't care anymore how you decide to do it.
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gerstrong
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Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Mon Feb 08, 2010 15:25    Post subject: Reply with quote

Sorry, I'm starting get bad feelings about that thread, but I can tell one thing for sure:

That the helptext and storytexts are not read in all cases is due the fact, that there is some bug about reading the exe.
I think the Patch-Class isn't called at this place. This will be changed, don't worry and it will be before the release. We have a patcher, and no, it is not difficult. You just need to know where to make it happen.

I think to have forgotten that there, it's not such a mess as the discussion of this thread.

@Pizza2004: About about your Hi-res fontset, I'm sorry, we cannot include that now. That is far more difficult. If you want to support it a way the old one will work, go ahead, but there are other things that have major priority. My apologies for that.
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pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Mon Feb 08, 2010 15:48    Post subject: Reply with quote

Oh, I didn't expect to have it included anytime soon, I just felt like trying to make a high res version of the font.

We can change the help text if we must, but I personally still prefer to change the graphics.

This thread is being used incorrectly anyways, it is for talk of support for Galaxy not for discussion of these other things, sorry.
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gerstrong
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Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Mon Feb 08, 2010 15:57    Post subject: Reply with quote

That's right. About the helptext, point bug in EP 3 I might be opening a poll. It's an original bug, I really think it's funny, but we need to be careful if we support mods.

Now please talk about galaxy support here. For that reason this thread has been created.
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pizza2004
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Joined: 08 Jul 2009
Posts: 266

PostPosted: Mon Feb 08, 2010 15:58    Post subject: Reply with quote

Oh, I didn't expect to have it included anytime soon, I just felt like trying to make a high res version of the font.

We can change the help text if we must, but I personally still prefer to change the graphics.

This thread is being used incorrectly anyways, it is for talk of support for Galaxy not for discussion of these other things, sorry.
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Dreams
Grunt


Joined: 19 Jan 2010
Posts: 25

PostPosted: Tue Feb 09, 2010 18:41    Post subject: Reply with quote

pizza2004 wrote:

Next off, would you be willing to make your own versions of Keens 1 and 2 vga tilesets Dreams? I'm sure you would make totally awesome ones, and it would allow people to choose which they prefer rather than only having one option. I'd love to see a video of your tileset in action, and hopefully we will make vga sprites possible


Sorry for not having posted in a while, been pretty busy with irl things. I would love to make keen 1 and 2 tilesets when this one is finished! I'm of for vacation in the next two weeks, but after that i will try to finish the tileset asap.
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Dreams
Grunt


Joined: 19 Jan 2010
Posts: 25

PostPosted: Tue Feb 09, 2010 19:51    Post subject: Reply with quote



Drew the fish and the couch today Happy

I'm not too happy with the scaling algorithm, i would prefer to use 2x scaling that pixelises the graphics..
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Mink
Vortininja'd


Joined: 03 Nov 2007
Posts: 492
Location: Providence, RI, US

PostPosted: Tue Feb 09, 2010 20:16    Post subject: Reply with quote

Wow! These are looking very nice.
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ckguy
Bipship Engineer


Joined: 01 Nov 2007
Posts: 1132
Location: Rhode Island, US

PostPosted: Tue Feb 09, 2010 20:38    Post subject: Reply with quote

Good work, that wallpaper is partially palatable now (I doubt anything other than a total color swap could make it completely okay). The gray/black bricks look very nice as well.
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Genius314
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Joined: 01 Nov 2007
Posts: 843

PostPosted: Tue Feb 09, 2010 22:10    Post subject: Reply with quote

I think some of the anti-aliasing on the wallpaper should be removed. It looks too blurry, and doesn't match the crispness of the other graphics.
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pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Tue Feb 09, 2010 23:18    Post subject: Reply with quote

You can actually change the way it scales things in the graphics options, use the nearest option, and then set it to scale x1 and it just upscales the graphics nicely.
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gerstrong
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Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Wed Feb 10, 2010 7:06    Post subject: Reply with quote

Pizza2004 is right, you can do that in OpenGL or just scale normally without any filter if in SDL.

Also I see a problem with your colours. If you use the scaleX filter it won't look good, because you seem to use to much gradients.

That's a limitation in that algorithm. Nevertheless using the normal scaling it will look great and I think for that reason it is worth. Maybe later we can support other filters. It shouldn't be difficult to support.

The graphics are really awesome! I must say Dreams, you really have a lot of talent. I would be happy if you had time to check our other tilesets of EP1 and EP2 although we already have completed them. Maybe you have ideas to improve them a bit.

Your style is really great and I can't wait to test it!
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pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Wed Feb 10, 2010 20:45    Post subject: Reply with quote

Actually Gerstrong, I already invited him to join the team in order to work on the HQP and any other graphics we may need done at some point.
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Apocalypse Gohan
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Joined: 06 Nov 2007
Posts: 55

PostPosted: Mon Feb 15, 2010 9:23    Post subject: Reply with quote

I really like the graphics. Happy

Also will there be 3D model support in the future?
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VikingBoyBilly
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Joined: 05 Jan 2008
Posts: 2984
Location: The spaghetti island of the faces of dinosaur world for a vacation

PostPosted: Mon Feb 15, 2010 10:40    Post subject: Reply with quote

Apocalypse Gohan wrote:
Also will there be 3D model support in the future?
You make me sick Barf Bloody Sick
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