Sarah's test mod (still) needs levels
Sarah's test mod (still) needs levels
Last year(!) I asked for help with levels for my test mod. I had a great response, but no levels. Indeed, only Lemm was able to supply (half) a level. My mod is pretty much finished but is still level-less. Therefore I'm giving up on single emails and such and just bulk-releasing my tiles, for people to make levels for as they wish.
I would have dumped these graphics into the CKCM (Some were in fact made for it, such as tileset 10), but none are of anywhere *near* the quality required. Possibly this is WHY I've not got any level support. So I'm having one last stab at getting people to help me drum up some levels before I abandon this entirely. Make as many levels of any size that you want for any tileset you want.
Bridges and switches can be used, tilesets with empty space can be added to and there is a hint message in every level. I don't know if I should put up a dealine, maybe I'll stop when I get a level for each tileset or when my kid starts attending university, whichever comes first.
The tile graphics, complete with tileinfo can be got here: http://levellord.rewound.net/modtiles.zip
They use the old TLS patch, so there won't be any slopes and such in the mod. If anyone thinks the graphics can be improved enough for the CKCM then they're welcome to take them.
So I beg you PCKFers, Levellass needs levels badly. http://tvtropes.org/pmwiki/pmwiki.php/M ... rayerBadly
EDIT: Oh yeah, tileset three is a joke tileset. It commemorates my thiefing of items and occasional tiles from Doomjedi and that game with the puppy rescuing kid. It needs no levels.
I would have dumped these graphics into the CKCM (Some were in fact made for it, such as tileset 10), but none are of anywhere *near* the quality required. Possibly this is WHY I've not got any level support. So I'm having one last stab at getting people to help me drum up some levels before I abandon this entirely. Make as many levels of any size that you want for any tileset you want.
Bridges and switches can be used, tilesets with empty space can be added to and there is a hint message in every level. I don't know if I should put up a dealine, maybe I'll stop when I get a level for each tileset or when my kid starts attending university, whichever comes first.
The tile graphics, complete with tileinfo can be got here: http://levellord.rewound.net/modtiles.zip
They use the old TLS patch, so there won't be any slopes and such in the mod. If anyone thinks the graphics can be improved enough for the CKCM then they're welcome to take them.
So I beg you PCKFers, Levellass needs levels badly. http://tvtropes.org/pmwiki/pmwiki.php/M ... rayerBadly
EDIT: Oh yeah, tileset three is a joke tileset. It commemorates my thiefing of items and occasional tiles from Doomjedi and that game with the puppy rescuing kid. It needs no levels.
Last edited by Levellass on Tue Jan 26, 2010 0:46, edited 1 time in total.
What you really need, not what you think you ought to want.
Garg, I totally forgot about this. (I'm sorry, I really am!) I'll get going right now with tileset one, as that's my favorite. And you shouldn't be so hard on yourself, these tilesets are amazing!
Also, we can't very well place enemies without knowing what they are, or at least their behavior and size.
Also, we can't very well place enemies without knowing what they are, or at least their behavior and size.
Id love to participate, but since I'm so out of the loop entirely....
I hate to ask this and look silly, but this is for the Keen: Vorticons, right? Which particular episode?
And what editor would you prefer I use for this to make levels?
PS- I'm really liking Tileset #8....almost to a point where I see tiles that might come of use for my FitF mod...but we'll see.
I've already got something dreamed up for this tileset!
I hate to ask this and look silly, but this is for the Keen: Vorticons, right? Which particular episode?
And what editor would you prefer I use for this to make levels?
PS- I'm really liking Tileset #8....almost to a point where I see tiles that might come of use for my FitF mod...but we'll see.
I've already got something dreamed up for this tileset!
"I just drew this stupid little fish." -- Tom Hall
Yep, this is indeed for Vorticons, episode 1 to be precise. As for an editor, I suggest trying out Mindbelt, which is IMKO the best Vorticons editor: http://www.bipship.com/downloads/mindbelt.zip
No worries, I had written a sprite behavior editor to test out here too, but Lemm has rendered that unecessary, so they'll behave pretty much like regular enemies, except there won't be any icecubes (They have a different function.) Most enemies will be as big or smaller than default. I have a few dozen sprites set up and I'll just pick the ones that work with the most levels.Also, we can't very well place enemies without knowing what they are, or at least their behavior and size.
It's based on tiles from my dead Keen Dreams mod, since I couldn't find the beta that had the proper ones in it. Feel free to spread it around. Now we can use 900 tiles, I can in theory expand that tileset with the rest of the Keen Dreams stuff.PS- I'm really liking Tileset #8....almost to a point where I see tiles that might come of use for my FitF mod...but we'll see.
What you really need, not what you think you ought to want.
So . . . we shouldn't place any enemies in our levels? If that's the case, can we at least place some sprites, thus suggesting the appropriate locations for you?Levellass wrote:No worries, I had written a sprite behavior editor to test out here too, but Lemm has rendered that unecessary, so they'll behave pretty much like regular enemies, except there won't be any icecubes (They have a different function.) Most enemies will be as big or smaller than default. I have a few dozen sprites set up and I'll just pick the ones that work with the most levels.
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- Vortininja
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- Vortininja
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- Joined: Sat Aug 08, 2009 10:12