All discussion about the Commander Genius project (a Keen interpreter + more).
gerstrong
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by gerstrong » Thu Nov 18, 2010 18:44
Having fun developing stuff...
ckGeoff
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by ckGeoff » Thu Nov 18, 2010 23:11
Looks good.
Regarding the doors, does Keen snap to the center of the door? Or does he just walk up whereever you push up? It was a bit hard to tell from the video.
Commander Spleen
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by Commander Spleen » Fri Nov 19, 2010 0:30
Some solid progress. Good stuff.
*refrains from mentioning obvious physics issues*
ckGeoff
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by ckGeoff » Fri Nov 19, 2010 2:55
BTW, what software are you using to record the videos?
gerstrong
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by gerstrong » Sat Nov 20, 2010 7:18
ckGeoff wrote: BTW, what software are you using to record the videos?
No he does not yet snap. Not sure, if I should make him snap
I use GtkRecord my Desktop to do those recordings, it's a frontend of something, don't remember what exactly...
Having fun developing stuff...
gerstrong
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by gerstrong » Sat Nov 20, 2010 7:20
The animations of the points and splashes, 1 UP and raygun are now working also. The new version will contain a lot of improvements now.
Having fun developing stuff...
gerstrong
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by gerstrong » Tue Nov 30, 2010 14:34
Commander Genius version 0.3.2.5 is coming out in some minutes!
There are some more features than those you saw in the video. Check it out!
http://clonekeenplus.sourceforge.net/download.html
I still can't call it a playable game. Platforms and enemies are still missing, but I think in next release it will possible. Keen can collect items, open doors with collected gems, go through doors, finish levels. A lot is going around here...
Having fun developing stuff...
gerstrong
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by gerstrong » Tue Nov 30, 2010 15:06
For amusements or a bit of curiosity some screenshots:
Having fun developing stuff...
tulip
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by tulip » Tue Nov 30, 2010 18:24
Imagine those screenshots with guynietoren's x4 graphics!
You crack me up little buddy!
The Keen Commander
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by The Keen Commander » Tue Nov 30, 2010 19:34
When I try to run CG on my computer, it freezes up. I have 64-bit Windows 7, but you only have a 32-bit version for Windows...is that part of the problem?
MOM4Evr
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by MOM4Evr » Tue Nov 30, 2010 23:56
Hmm... I wouldn't think so... I run 64 Bit 7 and it works fine for me.
GARGapplesauce
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by GARGapplesauce » Wed Dec 01, 2010 3:12
Works for Me too
Combine Garg and Apples in a bowl, simmer over medium heat for several years. Season with a pinch of regret.
gerstrong
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by gerstrong » Thu Dec 02, 2010 8:34
tulip wrote: Imagine those screenshots with guynietoren's x4 graphics!
If the guys wants to make the complete graphics for it, we can support it in future.
Having fun developing stuff...
gerstrong
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by gerstrong » Thu Dec 02, 2010 8:35
The Keen Commander wrote: When I try to run CG on my computer, it freezes up. I have 64-bit Windows 7, but you only have a 32-bit version for Windows...is that part of the problem?
That's really strange. Did you check your DirectX Drivers. "dxdiag" can tell you a lot of your hardware status...
Having fun developing stuff...
Nospike
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by Nospike » Thu Dec 02, 2010 13:51
Yeah, it runs for me too. Too sad you can't do impossible pogo yet, because when you try, Keen's shooting animations start flashing and it glitches up, making you unable to move.