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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Fri Feb 04, 2011 18:17 Post subject: Sounds in Commander Keen Galaxy |
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Hello Guys,
for those who have played Keen 4 with CG version 0.3.3.0 you might have noticed that the music is working now, but there is no sound.
Now I have the way to also play Adlib sounds. I think that is a great feature and I will add it soon to CG.
After this more play code will go into the engine, as we need it more playable. I also will tie up the code structure much more to make it a) faster and b) better to read for new developers.
The PC Speaker Sound is planned to be supported later. I don't think you are that interested in that feature. At least I am not...  _________________ Play it classic, feel it like modern! |
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DHeadshot Vorticon Elite

Joined: 14 Aug 2009 Posts: 1737 Location: UK
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Posted: Fri Feb 04, 2011 20:57 Post subject: |
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I always thought the Paddle War sound effects sounded better over the PC Speaker... _________________ Cereal Board!
| Deltamatic wrote: | | Prepositions are things I end sentences with. |
Cereal Wiki! |
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The Keen Commander Vortininja

Joined: 09 May 2010 Posts: 199 Location: Atchison, KS (hometown: Olympia, WA)
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Posted: Sat Feb 05, 2011 3:11 Post subject: |
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I always preferred PC Speaker effects in general. _________________ I'd like to get a Futurama mod going. Here's what I've got so far:
http://www.pckf.com/viewtopic.php?t=2152 |
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Nospike Keen Minecrafter

Joined: 30 Mar 2010 Posts: 915 Location: Carlsbad, Czech Republic
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Posted: Sat Feb 05, 2011 8:08 Post subject: |
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Yeah. Until I played TKoK, I didn't even know there was an adlib sound option! _________________
| Creeper wrote: | That's a very nice 120-block radiussss SSSsssphere you have there... oh wait |
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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Fri Feb 18, 2011 7:51 Post subject: |
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Well, I'm still working on the Galaxy Sounds support. I really need to be careful with that code. Our tough luck in CG is that it was meant more like for OGG only. I never thought about that section. So I had to restructure the code and separate more functions. This is important because the OPL Emulator is used for both sound and music. I also found a lot of performance problems, but they are being worked out...
At least the Audio Code got better and I'm to going continue working on it. I think and of month we will get sounds in Galaxy...  _________________ Play it classic, feel it like modern! |
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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Fri Feb 18, 2011 8:07 Post subject: |
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Well I see PC Speaker Sounds in Keen 4 are popular. I can reproduce those if you want also. Should I do that first, before I continue on the playcode? _________________ Play it classic, feel it like modern! |
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TerminILL Skypest

Joined: 23 Oct 2009 Posts: 588 Location: In a box.
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Posted: Fri Feb 18, 2011 8:10 Post subject: |
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| No, for goodness sake focus on the playcode. Music is polish, gameplay is a core element. |
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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Tue Feb 22, 2011 22:41 Post subject: |
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Well, both Adlib and PC Speaker Sounds can now be chosen...
I hope that is better... _________________ Play it classic, feel it like modern! |
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DaVince lazy/busy Keener

Joined: 01 Nov 2007 Posts: 1411 Location: Amsterdam, Netherlands
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Posted: Tue Feb 22, 2011 22:51 Post subject: |
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| TerminILL wrote: | | No, for goodness sake focus on the playcode. Music is polish, gameplay is a core element. |
Music was already implemented, this was about the sound effects. But I agree - gameplay before sound... though now apparently sound is already implemented, anyway.  _________________ Hi!
My Website. (Games, music, code, random stuff.) |
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