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Sounds in Commander Keen Galaxy

 
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gerstrong
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Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Fri Feb 04, 2011 18:17    Post subject: Sounds in Commander Keen Galaxy Reply with quote

Hello Guys,

for those who have played Keen 4 with CG version 0.3.3.0 you might have noticed that the music is working now, but there is no sound.

Now I have the way to also play Adlib sounds. I think that is a great feature and I will add it soon to CG.

After this more play code will go into the engine, as we need it more playable. I also will tie up the code structure much more to make it a) faster and b) better to read for new developers.

The PC Speaker Sound is planned to be supported later. I don't think you are that interested in that feature. At least I am not... Embarrassed
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DHeadshot
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Joined: 14 Aug 2009
Posts: 1737
Location: UK

PostPosted: Fri Feb 04, 2011 20:57    Post subject: Reply with quote

I always thought the Paddle War sound effects sounded better over the PC Speaker...
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The Keen Commander
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Joined: 09 May 2010
Posts: 199
Location: Atchison, KS (hometown: Olympia, WA)

PostPosted: Sat Feb 05, 2011 3:11    Post subject: Reply with quote

I always preferred PC Speaker effects in general.
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Nospike
Keen Minecrafter


Joined: 30 Mar 2010
Posts: 915
Location: Carlsbad, Czech Republic

PostPosted: Sat Feb 05, 2011 8:08    Post subject: Reply with quote

Yeah. Until I played TKoK, I didn't even know there was an adlib sound option!
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gerstrong
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Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Fri Feb 18, 2011 7:51    Post subject: Reply with quote

Well, I'm still working on the Galaxy Sounds support. I really need to be careful with that code. Our tough luck in CG is that it was meant more like for OGG only. I never thought about that section. So I had to restructure the code and separate more functions. This is important because the OPL Emulator is used for both sound and music. I also found a lot of performance problems, but they are being worked out... Happy

At least the Audio Code got better and I'm to going continue working on it. I think and of month we will get sounds in Galaxy... Happy
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gerstrong
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Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Fri Feb 18, 2011 8:07    Post subject: Reply with quote

Well I see PC Speaker Sounds in Keen 4 are popular. I can reproduce those if you want also. Should I do that first, before I continue on the playcode?
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TerminILL
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Joined: 23 Oct 2009
Posts: 588
Location: In a box.

PostPosted: Fri Feb 18, 2011 8:10    Post subject: Reply with quote

No, for goodness sake focus on the playcode. Music is polish, gameplay is a core element.
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gerstrong
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Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Tue Feb 22, 2011 22:41    Post subject: Reply with quote

Well, both Adlib and PC Speaker Sounds can now be chosen... Happy

I hope that is better...
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DaVince
lazy/busy Keener


Joined: 01 Nov 2007
Posts: 1411
Location: Amsterdam, Netherlands

PostPosted: Tue Feb 22, 2011 22:51    Post subject: Reply with quote

TerminILL wrote:
No, for goodness sake focus on the playcode. Music is polish, gameplay is a core element.

Music was already implemented, this was about the sound effects. But I agree - gameplay before sound... though now apparently sound is already implemented, anyway. Dopekeen
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