Javascript Paddle Wars

You can discuss anything about fan-made Commander Keen games here.
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Buck
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Post by Buck »

DaVince wrote:The original would occasionally have your ball fall through the sides. I also do believe that if you hit closer to the side they'd bounce off a slightly wider angle than this version does.
In my logic, I made it so that the ball falls through if it's halfway past your paddle, I wasn't quite sure how the original did it. But this should make it easier to play I think.

The outgoing angle of the bounce is relative to the incoming angle. That is to say, when you bounce the ball in the opposite direction, the angle will be much smaller than when you give it a push in the direction it was already heading. If that makes sense.
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DaVince
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Post by DaVince »

It does. But I'm sure I haven't been able to bounce it off an angle as wide as the original game... I think. It could also be the enemy's speed that adds to the challenge in that respect, though.
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Buck
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Post by Buck »

Alright.. I'm kind of considering slowing it down and adjusting the angles after playing the original a bit, but it's really only meant as a fun javascript thing, not a serious game, so I'll probably leave it as it is.
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OmniKeen
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Post by OmniKeen »

In the original game, the incoming angle did not affect the outgoing angle.
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DaVince
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Post by DaVince »

It took me some time to realize what you meant by that, but you're right - only the landing position on the paddle affects the angle.
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_mr_m_
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Post by _mr_m_ »

I'm pretty sure some Newtonian Laws have been violated here...

I'm gonna have to write you a citation... :mortlol
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Nospike
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Post by Nospike »

Oh fucl, this thing is impossible! :crazy Or am I so slow? When u die, it becomes hard to catch the ball.
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Grimson
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Post by Grimson »

Image

:mortlol
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Nospike
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Post by Nospike »

Whoa!


But... isn't the 'finish score' 21?
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Grimson
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Post by Grimson »

...

Darn! >:
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Fleexy
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Post by Fleexy »

He edited the screen. :lol
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Nospike
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Post by Nospike »

Fleexy wrote:He edited the screen. :lol
That's pretty obvious. :D
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DHeadshot
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Post by DHeadshot »

Just thought I'd add that it runs on K-Meleon, but isn't playable. The ball moves at the speed of light and is invisible save for the odd flash as it once again sails past your paddle...
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kuliwil
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Post by kuliwil »

wiivn wrote:It's too fast.
It was, of course, designed for Keen's wristwatch, which was probably a 486 or something. AmIRight Buck? :P So it would be much slower on there, it's just our modern computers that can't manage the game.
The game is too pro, not our hardware



:crazy

Nice game and welcome to the forums Buck! I got to about 7 I think.....
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