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Future of Commander Genius
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What feature is the most important for you?
Support for JPG, PNG format in HQ Graphics (SDL_image integration)
3%
 3%  [ 1 ]
Support for AIFF, MP3 format, etc. for HQ sound and music (SDL_mixer integration)
3%
 3%  [ 1 ]
Work more on the Galaxy Support! I only want that!
55%
 55%  [ 15 ]
Better music stream algorithm to make loading levels faster when using hq-music (Note this option might improve game experience on handhelds)
3%
 3%  [ 1 ]
HQ Sprites! Yeah, enemy and object sprites with more than 16 colours!
14%
 14%  [ 4 ]
Other. Please post your suggestion
18%
 18%  [ 5 ]
Total Votes : 27

Author Message
pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Tue Jun 01, 2010 20:07    Post subject: Reply with quote

Well, the physics have had so much tweaking, it makes us sick. I think the reason people think the physics are not accurate is because DOSBox runs the program faster than it was originally run. If someone with an old dos computer could get keen and do a run through of the first three games of Keen in Dos, and then in Commander Genius, and record video of it both times, then we could finally get an idea of what we really need to change about the physics to make them proper.

As far as scrolling goes, I made that dynamic. Just open the configuration menu in game, go to graphics, and go to camera bounds (or something like that) and you can adjust when it starts to scroll on each side separately. You can also adjust the speed, but higher speed makes it scroll slower (I should probably fix that sometime, but it means I have to make the programming more complex). You can adjust it however you want, to make the scrolling match the original as much as you want.

The scrolling in multiplayer might be messed up though, and I think the teleporters in CG don't scroll properly when used right now.
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tulip
Flower Pot


Joined: 21 Aug 2008
Posts: 2203
Location: Heidelberg, Germany

PostPosted: Tue Jun 01, 2010 21:17    Post subject: Reply with quote

I agree on many levels here:

Yorphius II and Keen X are a good start do get mods working, they have almost no patching, so it's easy to get them working. I suggest to always use the version of mods available on KeenWiki, as I try to keep the links there updated with the latest version. (The original Yorphius II for example had a hex-edited exe, and since this is illegal the version on Keenwiki is patched)

Also there is some truth in what pizza said: the feeling that scrolling and physics speeds are different in CG is often related to the higher frame rate of CG compared to doskeen. Dosbox isn't exactly too fast, it only seems faster because of lower framerate.
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gerstrong
Vorticon Elite


Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Wed Jun 02, 2010 7:27    Post subject: Reply with quote

Hmm, okay, I will try to get Yorphius II and Keen X as much working as the original, eventhough I think most of the elements are already applied.

About the teleporter bug. THis is one never happened to me. When does this happen?

Can someone report this to the trac and tell exactly how to reproduce it. I tried but I never got it happening on my system.

And yeah, that's the main problem about the physics. They might be a bit different everywhere, but I'm pretty sure, the difference isn't that big anymore.
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DHeadshot
Vorticon Elite


Joined: 14 Aug 2009
Posts: 1737
Location: UK

PostPosted: Thu Jun 03, 2010 15:29    Post subject: Reply with quote

pizza2004 wrote:
I think the reason people think the physics are not accurate is because DOSBox runs the program faster than it was originally run. If someone with an old dos computer could get keen and do a run through of the first three games of Keen in Dos, and then in Commander Genius, and record video of it both times, then we could finally get an idea of what we really need to change about the physics to make them proper.
Would VirtualPC do?
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gerstrong
Vorticon Elite


Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Thu Jun 03, 2010 15:41    Post subject: Reply with quote

I don't think so. Basically DOSbox is something similar to a virtual with installed OS
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Adbueno18
Meep


Joined: 06 Jun 2010
Posts: 1

PostPosted: Sun Jun 06, 2010 4:54    Post subject: A suggestion Reply with quote

I think adding Half Byte Loader compatibility for psp's would be awesome. I miss playing Keen on my old psp now i got the pspgo and the homebrew on it is very limited Sad. keep up the good work!
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gerstrong
Vorticon Elite


Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Sun Jun 06, 2010 7:19    Post subject: Reply with quote

If someone wants to port it he is welcome. Happy
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gerstrong
Vorticon Elite


Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Mon Jun 07, 2010 5:43    Post subject: Reply with quote

I've been working a lot on the patching code. Now Yorphius II and Keen X should be supported fully. If someone wants a testing version, let me know. I will upload one...
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Commander Spleen
Lord of the Foobs


Joined: 31 Oct 2007
Posts: 2056
Location: Border Village

PostPosted: Mon Jun 07, 2010 5:44    Post subject: Reply with quote

I'm up for testing on Ubuntu.
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Ceilick
The Dude


Joined: 22 Sep 2008
Posts: 1308
Location: Seattle

PostPosted: Mon Jun 07, 2010 7:27    Post subject: Reply with quote

Request: can we get a 'default' option in the configuration settings that makes things like graphics (specifically camera scrolling), audio, and other options identical to (or as close as CG approximates) the original games. A continuing problem with me and CG has been seeing all the 'fancy' new stuff when I just want the bare minimum experience (to start with at least!) and since there are a lot of options its hard to figure out just what to adjust in the settings in order to get that.
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gerstrong
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Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Mon Jun 07, 2010 8:50    Post subject: Reply with quote

I'm glad to read such motivational responses here. The next poll will hopefully focus more on your wishlist.

@Commander Spleen: For Ubuntu I usually don't upload test versions, but I can do that. I need to make some changes to my script. Might take a bit of time, but I guess tonight I can upload some packages regardless being i386 or amd64.

@Ceilick: thanks for your suggestion, I like that idea, but I want to discuss that first with the team and added your suggestion to our trac system as feature request. We might extend it like sorta of profiles or themes, having "classic", "new", "fancy", etc. Something like that...

I was thinking about adding another menu effect to CG, the one that also happens in Vorticons Keen, when you open a menu or dialog box. That classic opening effect. So this might fit as well here.

well, I should be working more on Galaxy support!!! But that is what happens, when there are so many requests and few active developers in the team, man!
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pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Mon Jun 07, 2010 13:23    Post subject: Reply with quote

Seriously people, Gerstrong is right, our main concern is getting Galaxy working, so this stuff does have to wait.
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Commander Spleen
Lord of the Foobs


Joined: 31 Oct 2007
Posts: 2056
Location: Border Village

PostPosted: Mon Jun 07, 2010 14:21    Post subject: Reply with quote

Galaxy support, eye candy and eye candy, you mean?

Obligatory comic relief: Crazy
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gerstrong
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Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Mon Jun 07, 2010 14:37    Post subject: Reply with quote

Okay, testing versions are up:

http://sourceforge.net/projects/clonekeenplus/files/

Have a lot of fun!

EDIT: Okay same date other time. I have uploaded a second test release with fixes for yorphius II

Enjoy!
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Commander Spleen
Lord of the Foobs


Joined: 31 Oct 2007
Posts: 2056
Location: Border Village

PostPosted: Tue Jun 08, 2010 4:15    Post subject: Reply with quote

Hmm.

Code:
jimage@jimedia:~/Downloads/CG-SVN-Jun0710-1622-linux32$ ./CGenius
./CGenius: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.11' not found (required by ./CGenius)
./CGenius: /lib/tls/i686/cmov/libc.so.6: version `GLIBC_2.11' not found (required by ./CGenius)


And the DEB:

Error: Dependency is not satisfiable: libvorbis0a (>= 1.2.3)

I'm on Ubuntu 9.04. I take it these were compiled with 9.10 or 10.04.
I'll give it a whirl on the EeePC, which is running 9.10.

Edit: In 9.10 the linux32 binary only complains about GLIBC_2.11. The deb has the same dependency issue.
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