Keen Fighter DEMO

You can discuss anything about fan-made Commander Keen games here.
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szemi
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Keen Fighter DEMO

Post by szemi »

Hey there.
It's done. Get it here:

http://files.commanderkeen.org/users/szemigi/KFDemo.zip

Some demo features:

- If you completely lost your lives,you won't die,but in full version i'll try to fix it.
- In the game there are only Commander Keen point items.
- Fighting system is between Tekken and Commander Keen(although you get point items and 1 UP items,it's Keen style,but the stages make the game Tekken style,Stage 1,Stage 2,etc.)
Yeah, piece of cake!
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StupidBunny
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Post by StupidBunny »

A couple notes...

-Why does Ctrl shoot and space jump? As this is a Keen fangame you should make the controls similar to Commander Keen, otherwise it'll feel uncomfortable to any Keeners playing it.
-Make the health items disappear when you touch them. I kept grabbing the same Cola can on the first level and my health bar became so huge I couldn't see the left half of the screen.
-These might be things you implement in the full version, but enemies should leave corpses and the surfaces should include more than just floor tiles; IE put in corners and edges, and ceilings as well. A lot of fangames don't use these but the levels look kind of silly without them.

It's a nice old-school TGF-style fangame...been a while since I've seen one of these. :) It's clearly a work-in-progress though...
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szemi
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Post by szemi »

Yeah,really. The ceilings. I forgot that.



But remember: It's JUST a DEMO! in full version i fix everything
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DHeadshot
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Post by DHeadshot »

Shoot downwards and you move to the right, fall off the platform you're standing on and tgenerally die.
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szemi
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Post by szemi »

in the other Klik & Play Commander Keen games are kinda like this too.
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DaVince
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Post by DaVince »

Yeah, and the last one ever made in KnP is really, really old for a good reason. :P
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Post by c64cosmin »

I didn't got the idea with the Cigars, make Duke Nukum smokes,maybe you smoke, I smoke, but not Keen. There is lot of work to do but I love the concept, maybe and implementation of WinSock for multiplayer support.
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Post by _mr_m_ »

KosmynC64 wrote:I didn't got the idea with the Cigars, make Duke Nukum smokes,maybe you smoke, I smoke, but not Keen. There is lot of work to do but I love the concept, maybe and implementation of WinSock for multiplayer support.
What is the reason for the cigars, let alone Cuban cigars?
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Post by EpiclyUnepic »

Hey not to bad. Little bit confusing for me but i guess i dont know the history behind it :crazy

Some wonderings;
alt-enter would be nice to be able to maximize and put it back to a window :P the maximize and minimize buttons dissapear when i maximize but i dont know if its my fault or not, this isnt my pc lol. Also it seems to chug a bit every few seconds, again i dont know if its the pc or not.

Nice music though! :drool and i love the apogee museum of characters lol cosmo ftw!
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DaVince
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Post by DaVince »

EpiclyUnepic: those are just Klik & Play shortcomings. Not sure if you could do things like maximize the window back then (KnP is ancient and has long been superseded by much fully featured versions).
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Grimson
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Post by Grimson »

What is the reason for the cigars, let alone Cuban cigars?
You mean there are other than Cuban cigars? I have been deceived! :O

Honestly, this needs a lot of work. The movement is so dodgy it gets on my nerves, not to mention the neural stunner behaviour :S
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Post by tulip »

I noticed Stage 13 can't be completed (a bug I s'pose)

And I don't really get the health system so far, everything is killed by a single shot/touch so far, it would be nice if Keen and his foes wouldn't be killed instantly, but somewhat similar to the tekken system you're trying to imitate.
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Post by EpiclyUnepic »

Ah, i guess ive never heard of klik and play before... (embarassed) sorry :P

Tulip: I noticed that too , but the slugs seem to take away your energy, not one hit kills.
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Post by Levellass »

I can't get past character select...
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Post by Commander Spleen »

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