Hmm you know that, while the game maybe uses a resolution of 320x200 which isn't 4:3, it was designed to be shown on 4:3 displays? Many games used 320x200 with "non-square pixels" on 4:3 CRT displays this way.
Assuming the pic in the beginning of thread is just a stretched screenshot, it's sorta more similar to the original in that way, although you can see artifacts of the stretching then.
If a higher resolution is used (e.g. first scale 320x200 to 1280x800, then stretch to 1280x960), it's then possible to make the artifacts less noticeable.
Can you find the error?
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Touché.This is the "Unofficial Keen Games" section after all.
Fortunately, modern displays are increasingly of a widescreen nature. I guess iD was well ahead of their time on this as well.If a higher resolution is used (e.g. first scale 320x200 to 1280x800, then stretch to 1280x960), it's then possible to make the artifacts less noticeable.
Checked that. It's just like in the original Keen 6.Genius314 wrote:The fact that the dead Bloog seems to be floating above the ground, judging by the rock in the background?
I don't think it's stretched. Otherwise Keen would be looking taller.NY00123 wrote:Assuming the pic in the beginning of thread is just a stretched screenshot, it's sorta more similar to the original in that way, although you can see artifacts of the stretching then.
Edit: I'm kinda sad that no one noticed that the glitches in the tiles of the tree's diagonal branches were fixed.
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I guess I am a sad soul just like everyone else, because I did not notice the glitch in the branch either.K1n9_Duk3 wrote:Edit: I'm kinda sad that no one noticed that the glitches in the tiles of the tree's diagonal branches were fixed.
.niarb ym fo
snoitulovnoc eht tuaba
selbbarcs ssensuoicsnoc
rehgih a ekil smees
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selbbarcs ssensuoicsnoc
rehgih a ekil smees
Right. Gotta go back and fix that. But have a look at the 45 degree branch in Guard Post 2: http://www.shikadi.net/wiki/keen/images ... k6lv09.pngCeilick wrote:Pretty sure its not an error, just a matter of perspective. In the original, it looks like the artist was trying to have the branch stemming out of the front side of the tree. In KingDuke's fix, the branch is stemming from the back side of the tree.
I'm pretty sure at least that one is a tile glitch.
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