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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Mon Dec 28, 2009 12:18 Post subject: CloneKeenPlus Galaxy + EP3 Tileset |
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Hi guys,
I have started the integration of the Galaxy Engine into CG. I soon will create some Frameworks to get it working.
What I can tell so far about the progress is:
- EGAGRAPH can already be read, but there are still some errors I'm fixing
- Some functions you have seen in the latest CG, will be available for Keen4-6. We created the engine that way it is flexible enough.
- I have all the information we need to get the full support of Keen 4-6 and also some for Keen Dreams.
For those who are interested in the support, we are still looking for developers that want to help us. Let's work together and make that program a piece of great software like it did ScummVM.
We really have awesome features in CG. We will be able to reuse those under the Galaxy engine. Some things that are really possible and will happen:
- Mods will be supported, because there is a handmade integrated CKpatch code in the program. I also will be concentrating on the ceilick mods of Keen 7 and 8 to get those working straight forward without the need of any dosbox or stuff like .bats
- No calibration or limited gamepad support. Configure your buttons, directx or sdl will handle your gamepad like it happens under CG.
- Music. If we get enough knowledge about IMF, we might be able to play the music on better tuned instruments.
- Sounds will be played through SDL/DirectX, basta! No hardware detection problems anymore on exotic systems.
- Much faster launch and decompression of the games, new methods for that I have been researching for will be there.
- Hi-colour tiles. Use 32-bit colour bitmaps under CG in any Keen 4-6 game. That would be awesome!
- More or limitless saveslots
- and much more...
Ah and I'm working on a new version of UNLZEXE which I want to embed into CG. If someone is interested I can provide a copy. It will be a bit faster and run under Linux32, Linux64 and Win32.
And it will be integrated into CG.
Last edited by gerstrong on Sun Mar 07, 2010 16:23; edited 1 time in total |
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DSL Miragia made me disappear

Joined: 01 Nov 2007 Posts: 321
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Posted: Mon Dec 28, 2009 15:45 Post subject: |
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Sounds like awsome!
The only thing i could contribute in is graphics, and you already have an icon... I hope it still works. |
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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Mon Dec 28, 2009 20:31 Post subject: |
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Of course, we are also using it in the latest Alpha 1 Version.
This icon is awesome.
For graphics we are still looking for someone that would like to make the EP3 Tileset into Hicolour. |
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DSL Miragia made me disappear

Joined: 01 Nov 2007 Posts: 321
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Posted: Mon Dec 28, 2009 22:42 Post subject: |
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| gerstrong wrote: | Of course, we are also using it in the latest Alpha 1 Version.
This icon is awesome.
For graphics we are still looking for someone that would like to make the EP3 Tileset into Hicolour. |
What exactly does that mean?
Some kind of batch procedure or manual work required? |
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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Tue Dec 29, 2009 8:04 Post subject: |
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The tileset is a big bitmap, that has all the level-graphics that are used in the game.
The Bitmap after the fonts is the tileset I'm talking about:
We already have done Ep1 and Ep2 tilesets, they are now VGA and can be downloaded through HQP v1.4. Modifying these bitmaps make the game look like this:
Now CG is able to read bmp, so you can use hi or true colour tileset, and make all the game look a bit better.
When Dos-keen 1-6 were released, they used 16 colours. Galaxy used nice tricks, to still make it look nice, but that was a big limitation, we had back then.
If you want to modify the Tileset of EP3 I can send you copy of our work so far. Only some elements are done. I would be very grateful, if you'd help us.
So the Tileset is one bitmap that needs some better colors, that's all. |
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DSL Miragia made me disappear

Joined: 01 Nov 2007 Posts: 321
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Posted: Tue Dec 29, 2009 13:20 Post subject: |
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I might be able to help you once i get back home from my holiday vacation some week from now.
You could send me a detailed description of what needs to be done in a PM and i'll see whati can do. |
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DaVince lazy/busy Keener

Joined: 01 Nov 2007 Posts: 1411 Location: Amsterdam, Netherlands
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Posted: Tue Dec 29, 2009 13:42 Post subject: |
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I suggest you also support PNG for full alpha channel support.  _________________ Hi!
My Website. (Games, music, code, random stuff.) |
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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Wed Dec 30, 2009 14:51 Post subject: |
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| @DaVince: Nice idea, but we might need another library. Maybe later |
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TerminILL Skypest

Joined: 23 Oct 2009 Posts: 588 Location: In a box.
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Posted: Thu Dec 31, 2009 0:08 Post subject: |
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You're using SDL for the Linux port at least, right? Whack in SDL_image, find and replace SDL_LoadBMP with IMG_Load, and you're good to go. _________________
| Shonikado wrote: | | Looking back on what we've done and wanting to change it is the first step in becoming a weakling that cannot do anything. |
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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Thu Dec 31, 2009 7:32 Post subject: |
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Yeah, I also had that in mind. We also could use SDL_mixer, but they also are extra libs and I'm not sure if you need something else. If someone wants to support them and can guarantee that you only need that libs for everything, well then he is welcome to implement this support.
SDL_image is really easy to use, but I want to get sure, that we don't any more libs, as this one suppors a lot of formats.
Sorry, if I don't do it, but I really want to get the Galaxy support into that App and give support of vorticon. We are still removing a lot of bugs. I hope I release the beta today. |
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DSL Miragia made me disappear

Joined: 01 Nov 2007 Posts: 321
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Posted: Wed Jan 06, 2010 11:21 Post subject: |
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My vacation is at an end.
So how can i help? _________________
May the Well Of Wishes grant you a fortunate new year! |
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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Thu Jan 07, 2010 10:55 Post subject: |
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Okay, this is what have been done so far. There is still a lot potential for improvement.
The other tiles are already included in the HQP and really don't need modifications. Nevertheless, every improvement is welcome
Here are our already done tilesets:
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TerminILL Skypest

Joined: 23 Oct 2009 Posts: 588 Location: In a box.
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Posted: Thu Jan 07, 2010 22:37 Post subject: |
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Those tiles are looking niiice  _________________
| Shonikado wrote: | | Looking back on what we've done and wanting to change it is the first step in becoming a weakling that cannot do anything. |
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Levellass S-Triazine

Joined: 23 Sep 2008 Posts: 2690
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Posted: Thu Jan 07, 2010 23:20 Post subject: |
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Hot darn! Looking forward to this! _________________ What you really need, not what you think you ought to want. |
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VikingBoyBilly Vorticon Elite

Joined: 05 Jan 2008 Posts: 2984 Location: The spaghetti island of the faces of dinosaur world for a vacation
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Posted: Thu Jan 07, 2010 23:27 Post subject: |
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I never stopped to think what was the statue of liberty doing in washington D.C. ... wait, that's the white house right under it! So the tantalus rays are also targeting New York? Seems pretty strange they'd fire two tantalus rays at the same country... _________________
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