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Challenge game modes?

 
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Stealthy71088
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Joined: 01 Nov 2007
Posts: 153

PostPosted: Thu Dec 02, 2010 20:44    Post subject: Challenge game modes? Reply with quote

So I was thinking. I was looking through some of the previews on the website, and I saw that you have a hard mode for keen 1 2 and 3. I think it might be interesting to have a no raygun difficulty, or perhaps a no pogo difficulty (for keen 1 at least, maybe leaving in the pogo for lv 16 only?) I think making slight changes like that might make the game a lot more exciting. Granted you would need the raygun for keen 2 and 3 to shoot the sparks.... maybe the enemies could be invincible??? I don't know, but anyway its an idea.
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MOM4Evr
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Joined: 20 Oct 2010
Posts: 298
Location: Online, at least at the moment

PostPosted: Thu Dec 02, 2010 21:57    Post subject: Reply with quote

In hard mode in Keen1 in CG, the pogo stick level is replaced with another. Freaked me out first time I tried going in there! Of course, since you need the pogo in the last level, I'm assuming that the pogo in the last level is still there...
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BlueGasMask
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Joined: 20 Nov 2007
Posts: 288
Location: Papakura, New Zeland

PostPosted: Thu Dec 09, 2010 10:11    Post subject: Reply with quote

these features should not be added as levels but as extra options.
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gerstrong
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Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Sun Dec 12, 2010 17:04    Post subject: Reply with quote

Well, what do you wish then in our hard and easy modes? I have some ideas here:

Easy Mode:
- Vorticons have half the hit points
- You get the double of shots for every raygun you collect
- Keen jumps higher with pogo than in normal mode

Hard mode:
- Vorticons and other foes have double the hit points
- You get less bullets maybe the half when collecting rayguns
- It is harder to get extra lifes. You need more points than normal

What do you think. I'm aldo thinking about removed those swapped levels in Episode when playing hard. Not sure if I should do that. What do you think?
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matonen
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Joined: 30 Jan 2009
Posts: 194
Location: Finland

PostPosted: Sun Dec 12, 2010 17:41    Post subject: Reply with quote

Don't affect the jump height in easy, that could break the game and make it actually more challenging in some levels.
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shikadi
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Joined: 09 Feb 2008
Posts: 403
Location: Belgium

PostPosted: Sun Dec 12, 2010 17:59    Post subject: Reply with quote

change the jump height on hard. =p
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tulip
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Joined: 21 Aug 2008
Posts: 2203
Location: Heidelberg, Germany

PostPosted: Sun Dec 12, 2010 20:21    Post subject: Reply with quote

I'm pretty sure that for the original 3 episodes a 1 tile higher pogo jump shouldn't break anything, but it would make things easier (a particular level in keen2 comes to mind), exactly what it should. I'm concerned about mods too, that's why I say no difficulty modes for mods, at least not now.

I wouldn't go as far as double the ammo count, but like galaxy 8 shots on easy. And 1 hp more/less for for enemies with more than one hp.
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DHeadshot
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Joined: 14 Aug 2009
Posts: 1737
Location: UK

PostPosted: Sun Dec 12, 2010 20:31    Post subject: Reply with quote

gerstrong wrote:
- You get less bullets maybe the half when collecting rayguns
Would winning still be possible?
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gerstrong
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Joined: 31 Dec 2008
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Location: Bochum - Germany

PostPosted: Sun Dec 12, 2010 20:53    Post subject: Reply with quote

I think in Episode 1 yes.

In the other Episode it might be really really hard.
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tulip
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Joined: 21 Aug 2008
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Location: Heidelberg, Germany

PostPosted: Mon Dec 13, 2010 16:41    Post subject: Reply with quote

What do you guys think about the features that are partially in, like faster moving enemies on hard?
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pizza2004
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Joined: 08 Jul 2009
Posts: 266

PostPosted: Wed Dec 15, 2010 0:20    Post subject: Reply with quote

I think we should do our best to match the differences in difficulties of Vorticons to the differences in difficulties of Galaxy. In things thaisn'tt possible in, we can improvise.
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