Mondochrome

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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Commander Spleen
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Mondochrome

Post by Commander Spleen »

Update Feb 5, 2011
Uploaded a new version. Still the same link below.
Mostly fixed a few sounds and tweaked/cleaned up a few levels (including the issues VBB pointed out in the video). Also, the jig key is now Space. Status is Enter.

-----

SO

My 24-hour mod is complete. Only 3 months or so late. Still, it's a record considering my two other unfinished mods are 6-7 years under development.

Also, since it's the 20th anniversary of Keen:Vorticons today, I'm obnoxiously declaring this the official mod for the occasion, a reflection of the age and yet enduring timelessness of the Keen series.

Download

Image
Image Image
Image Image

ALWAYS WITH THE WALKING LEFT

Also, though it's been fairly well tested there are still bound to be some minor issues. Let me know if you find any and I'll fix them up quick smart.
Last edited by Commander Spleen on Sat Feb 05, 2011 7:09, edited 4 times in total.
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GARGapplesauce
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Post by GARGapplesauce »

Cool!!! (Yeah! First Comment!!!)
Combine Garg and Apples in a bowl, simmer over medium heat for several years. Season with a pinch of regret.
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guynietoren
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Post by guynietoren »

Wow.. that looks fun. Hope I can find time to try it soon.
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GARGapplesauce
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Post by GARGapplesauce »

This is darn near impossible. Fun, though, great, creative mod!!!

EDIT: Well, not really IMPOSSIBLE. Just hard until you get the hang of it.
Combine Garg and Apples in a bowl, simmer over medium heat for several years. Season with a pinch of regret.
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MOM4Evr
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Post by MOM4Evr »

Nice. Graphics are surprisingly cool, after you get used to them. Very well-planned and thought out, I can tell. Great job! I especially like the difficulty level; some of these mods are way too hard. :P This one is great, though.
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Commander Spleen
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Post by Commander Spleen »

I tried to keep the difficulty down as much as possible. There might still be some perfect jumps or perfect timing sections, blind jumps and other evilness. Let me know if there are, because I did try to avoid this kind of thing as much as possible and make the mod more about exploration and puzzles than action and reflexes.
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GARGapplesauce
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Post by GARGapplesauce »

My only issue is like you said- a few blind jumps. I mean upward- sometimes you see that you have enough space to jump, only to find out that there was a hazard one tile above the top of the screen that wouldnt scroll down. Still, this is great.
Combine Garg and Apples in a bowl, simmer over medium heat for several years. Season with a pinch of regret.
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Commander Spleen
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Post by Commander Spleen »

I'll look into that and figure out a way to tidy it. Can you tell me any specific levels?
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Paramultart
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Post by Paramultart »

Looks great.
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tulip
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Post by tulip »

OH NO! Spleen released a mod! The world is coming to an end!
Image You crack me up little buddy!
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Paramultart
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Post by Paramultart »

tulip wrote:OH NO! Spleen released a mod! The world is coming to an end!
Actually... It's funny you mention that... Since it very well could be.
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Commander Spleen
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Post by Commander Spleen »

inb4 prophets of doom
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Grimson
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Post by Grimson »

LESS THAN 2 MORE YEARS

Nice mod you have there, my devious arch-rival-account Spleen.
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
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Commander Spleen
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Post by Commander Spleen »

Of course you would say that.
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Grimson
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Post by Grimson »

What a silly but nicely done ending :P
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
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