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Stealthy71088 Vortininja

Joined: 01 Nov 2007 Posts: 153
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Posted: Thu Dec 02, 2010 20:44 Post subject: Challenge game modes? |
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| So I was thinking. I was looking through some of the previews on the website, and I saw that you have a hard mode for keen 1 2 and 3. I think it might be interesting to have a no raygun difficulty, or perhaps a no pogo difficulty (for keen 1 at least, maybe leaving in the pogo for lv 16 only?) I think making slight changes like that might make the game a lot more exciting. Granted you would need the raygun for keen 2 and 3 to shoot the sparks.... maybe the enemies could be invincible??? I don't know, but anyway its an idea. |
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MOM4Evr Vortininja

Joined: 20 Oct 2010 Posts: 298 Location: Online, at least at the moment
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Posted: Thu Dec 02, 2010 21:57 Post subject: |
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| In hard mode in Keen1 in CG, the pogo stick level is replaced with another. Freaked me out first time I tried going in there! Of course, since you need the pogo in the last level, I'm assuming that the pogo in the last level is still there... |
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BlueGasMask Vortininja

Joined: 20 Nov 2007 Posts: 288 Location: Papakura, New Zeland
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Posted: Thu Dec 09, 2010 10:11 Post subject: |
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these features should not be added as levels but as extra options. _________________
| Sascrypte wrote: | | DON'T LEAVE ASS MARKS ON MY DOOR |
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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Sun Dec 12, 2010 17:04 Post subject: |
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Well, what do you wish then in our hard and easy modes? I have some ideas here:
Easy Mode:
- Vorticons have half the hit points
- You get the double of shots for every raygun you collect
- Keen jumps higher with pogo than in normal mode
Hard mode:
- Vorticons and other foes have double the hit points
- You get less bullets maybe the half when collecting rayguns
- It is harder to get extra lifes. You need more points than normal
What do you think. I'm aldo thinking about removed those swapped levels in Episode when playing hard. Not sure if I should do that. What do you think? _________________ Play it classic, feel it like modern! |
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matonen Vortininja

Joined: 30 Jan 2009 Posts: 194 Location: Finland
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Posted: Sun Dec 12, 2010 17:41 Post subject: |
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| Don't affect the jump height in easy, that could break the game and make it actually more challenging in some levels. |
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shikadi Vorticon Elite
Joined: 09 Feb 2008 Posts: 403 Location: Belgium
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Posted: Sun Dec 12, 2010 17:59 Post subject: |
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change the jump height on hard. =p _________________ nothing usefull here |
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tulip Flower Pot

Joined: 21 Aug 2008 Posts: 2203 Location: Heidelberg, Germany
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Posted: Sun Dec 12, 2010 20:21 Post subject: |
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I'm pretty sure that for the original 3 episodes a 1 tile higher pogo jump shouldn't break anything, but it would make things easier (a particular level in keen2 comes to mind), exactly what it should. I'm concerned about mods too, that's why I say no difficulty modes for mods, at least not now.
I wouldn't go as far as double the ammo count, but like galaxy 8 shots on easy. And 1 hp more/less for for enemies with more than one hp. _________________
You crack me up little buddy! |
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DHeadshot Vorticon Elite

Joined: 14 Aug 2009 Posts: 1737 Location: UK
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Posted: Sun Dec 12, 2010 20:31 Post subject: |
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| gerstrong wrote: | | - You get less bullets maybe the half when collecting rayguns | Would winning still be possible? _________________ Cereal Board!
| Deltamatic wrote: | | Prepositions are things I end sentences with. |
Cereal Wiki! |
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gerstrong Vorticon Elite
Joined: 31 Dec 2008 Posts: 744 Location: Bochum - Germany
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Posted: Sun Dec 12, 2010 20:53 Post subject: |
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I think in Episode 1 yes.
In the other Episode it might be really really hard. _________________ Play it classic, feel it like modern! |
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tulip Flower Pot

Joined: 21 Aug 2008 Posts: 2203 Location: Heidelberg, Germany
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Posted: Mon Dec 13, 2010 16:41 Post subject: |
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What do you guys think about the features that are partially in, like faster moving enemies on hard? _________________
You crack me up little buddy! |
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pizza2004 Vortininja
Joined: 08 Jul 2009 Posts: 266
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Posted: Wed Dec 15, 2010 0:20 Post subject: |
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| I think we should do our best to match the differences in difficulties of Vorticons to the differences in difficulties of Galaxy. In things thaisn'tt possible in, we can improvise. |
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