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A christmas levelpack release!

 
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tulip
Flower Pot


Joined: 21 Aug 2008
Posts: 2203
Location: Heidelberg, Germany

PostPosted: Sat Dec 25, 2010 0:29    Post subject: A christmas levelpack release! Reply with quote

This is the biggest levelpack ever made, in terms of file size.
This is because the mod doesn't support map sprites, so I had to make an extra version for every level sent.

Have fun.

http://dl.dropbox.com/u/3665944/Xmaspack.zip
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TerminILL
Skypest


Joined: 23 Oct 2009
Posts: 588
Location: In a box.

PostPosted: Sat Dec 25, 2010 2:10    Post subject: Reply with quote

super classy. 4 levels, wooo

we sure know how to pick em.
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szemi
Vorticon Elite


Joined: 11 Jan 2009
Posts: 862
Location: Hungary

PostPosted: Sat Dec 25, 2010 5:35    Post subject: Reply with quote

tulip, is myself made level there in the pack?
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TerminILL
Skypest


Joined: 23 Oct 2009
Posts: 588
Location: In a box.

PostPosted: Sat Dec 25, 2010 6:08    Post subject: Reply with quote

why don't you download it and find out?
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szemi
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Joined: 11 Jan 2009
Posts: 862
Location: Hungary

PostPosted: Sat Dec 25, 2010 7:18    Post subject: Reply with quote

*yawning* don't make my brains tired
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StupidBunny
format c:


Joined: 02 Nov 2007
Posts: 1682
Location: The Centre of the Moon

PostPosted: Sat Dec 25, 2010 7:22    Post subject: Reply with quote

EDIT: szemi edited his post so mine suddenly makes less sense so nvm
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kuliwil
Blue-tongued Yorp


Joined: 12 May 2010
Posts: 1731
Location: Facestalking Commander Spleen.

PostPosted: Sat Dec 25, 2010 14:26    Post subject: Reply with quote

Good work getting this out, guys Happy
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VikingBoyBilly
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Joined: 05 Jan 2008
Posts: 2984
Location: The spaghetti island of the faces of dinosaur world for a vacation

PostPosted: Sat Dec 25, 2010 20:59    Post subject: Reply with quote

Question for Spleen: Do you playtest any of your levels? Dead
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Commander Spleen
Lord of the Foobs


Joined: 31 Oct 2007
Posts: 2056
Location: Border Village

PostPosted: Tue Dec 28, 2010 1:44    Post subject: Reply with quote

This was made in vodka mode at the last minute.

Also, sometimes. But playtesting makes me find more things to change. Better to have actual finished stuff that testers can pick apart.

That's my theory and I'm sticking to it.

Also, downloadn;
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Levellass
S-Triazine


Joined: 23 Sep 2008
Posts: 2672

PostPosted: Thu Jan 13, 2011 23:02    Post subject: Reply with quote

You know it wouldn't have been hard to use a separate batch file for each level... (Or to have added map sprites, but that's kinda editing things...)


Spleen: Augh! Why must it be so hard?

Szemi: Actually a pretty good level I think. 3rd place.

Tulip: An excellent level, you really know how to use a tileset. Challenging, but not spleenic.

VBB: A very pleasant level, 2nd best i think. Was that a 'toasters toast toast' reference I saw?
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szemi
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Joined: 11 Jan 2009
Posts: 862
Location: Hungary

PostPosted: Fri Jan 14, 2011 11:36    Post subject: Reply with quote

Levellass wrote:
You know it wouldn't have been hard to use a separate batch file for each level... (Or to have added map sprites, but that's kinda editing things...)


Spleen: Augh! Why must it be so hard?

Szemi: Actually a pretty good level I think. 3rd place.

Tulip: An excellent level, you really know how to use a tileset. Challenging, but not spleenic.

VBB: A very pleasant level, 2nd best i think. Was that a 'toasters toast toast' reference I saw?


(I wish I hadn't make level 7_7.)
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DHeadshot
Vorticon Elite


Joined: 14 Aug 2009
Posts: 1737
Location: UK

PostPosted: Fri Jan 14, 2011 12:55    Post subject: Reply with quote

Found a bug in Tulip's level!
[edit]
Found Another!
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tulip
Flower Pot


Joined: 21 Aug 2008
Posts: 2203
Location: Heidelberg, Germany

PostPosted: Fri Jan 14, 2011 13:58    Post subject: Reply with quote

haha, it was only a matter of time until someone found the first bug. I was actually aware of it (it's a problem with the door tile leading to nowhere), but was deciding that it'd be sufficient when the door is out of the way.
The walking inside walls thing is a problem of the player char's hitbox, nothing I designed, you will be able to pass into the wall everywhere, and in all the levels if you time it with the right animation frame.
I haven't see the stuck in door bug before though.

Anyway, nice thorough testing there DH.
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DHeadshot
Vorticon Elite


Joined: 14 Aug 2009
Posts: 1737
Location: UK

PostPosted: Fri Jan 14, 2011 14:02    Post subject: Reply with quote

tulip wrote:
Anyway, nice thorough testing there DH.
Thorough nothing - I found those in the course of playing the thing!
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