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skypests ...
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Stealthy71088
Vortininja


Joined: 01 Nov 2007
Posts: 153

PostPosted: Thu Mar 08, 2012 17:12    Post subject: skypests ... Reply with quote

For some reason, the enemy that is always killing me in Keen 4 isn't the dopefish, isn't the berkeloids, or the rimrocks or arachnuts. It's the skypests.

Even when you know where they are going to be, they fly in such a random nature that its incredibly hard to avoid them. You wouldn't think that little flies like that would be the nastiest enemy in the game, but for me they are.

For example, look at the pyramid of shadows on hard. In the second section, there's a part where you have to hop from platform to platform over tar, dodging spears, shooters, and you guessed it, skypests.

Anyway, I was wondering, does anyone else find these things a pain? I've been trying to iron man keen 4, and its these things that always end my run. For me they're probably the biggest Keen killers in Keen galaxy.
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tulip
Flower Pot


Joined: 21 Aug 2008
Posts: 2203
Location: Heidelberg, Germany

PostPosted: Thu Mar 08, 2012 21:27    Post subject: Reply with quote

I thought you said it was Poison Slugs back when you did those pacifist runs...

anyway it's always monsters like these I loathe the most: monsters that are dumb as bread but come in masses and annoy the crap out of you. Enemies that are really challenging I can get along with.
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Benvolio
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Joined: 29 May 2011
Posts: 232
Location: Ireland

PostPosted: Thu Mar 08, 2012 22:41    Post subject: Reply with quote

yeah exactly hence Keen3's jacks/red ball yokes, and the vortikids being the least likeable enemies in Keen. And the snowflakes in Keen5 are irritating despite being not a difficult enemy, cause there's little fun in them and they don't look high-tech.

the skypests always seem to leave me enough time to pogo onto them before they fly off again - i have only once or twice been killed trying to stamp one - this is their key redeeming feature.
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Keening_Product
Kuliwho?


Joined: 20 Jan 2012
Posts: 707
Location: Tied up in the Oracle Chamber's basement

PostPosted: Fri Mar 09, 2012 0:45    Post subject: Reply with quote

Benvolio wrote:
the skypests always seem to leave me enough time to pogo onto them before they fly off again - i have only once or twice been killed trying to stamp one - this is their key redeeming feature.

Same here.

I find the Arachnuts really irritating, but if there's one creature which always catches me by surprise, it's the skypest. They could come from any angle on the screen, change direction, appear out of nowhere and pretend to land before shooting up again.

I agree - they are one of, if not the most annoying enemies in Keen 4. Having said that, I love them as an enemy for those reasons.
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RoboBlue
It's that one guy.


Joined: 23 Apr 2008
Posts: 855

PostPosted: Fri Mar 09, 2012 1:19    Post subject: Reply with quote

They're also the one of the only enemies in Keen 4-6 that Keen can actually kill; the others being Slicestars and Bips.
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Stealthy71088
Vortininja


Joined: 01 Nov 2007
Posts: 153

PostPosted: Fri Mar 09, 2012 3:03    Post subject: Reply with quote

tulip wrote:
I thought you said it was Poison Slugs back when you did those pacifist runs...


That was because at the time I couldn't shoot. Poison Slugs aren't a problem when you can shoot.

I do think they're well designed- I like how they look, their animations, the way you kill them, the way they move- I just don't like it how a little fly kills me more often than the cthulu crab walker or the fire atronach.
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Bubbatom
Vortininja


Joined: 23 Oct 2010
Posts: 257
Location: South Australia

PostPosted: Fri Mar 09, 2012 5:10    Post subject: Reply with quote

I dont mind the skypest, it's fun to knock them around with bullets. Dopefish
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Paramultart
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Joined: 26 Jul 2010
Posts: 1797

PostPosted: Fri Mar 09, 2012 5:15    Post subject: Reply with quote

Most of the enemies in Keen 4 are relatively predictable and easy to avert, but the skypests are like a wildcard that exists solely to inconvenience you into using the save function.

They've always put me on edge while Keening.
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Keening_Product
Kuliwho?


Joined: 20 Jan 2012
Posts: 707
Location: Tied up in the Oracle Chamber's basement

PostPosted: Fri Mar 09, 2012 6:42    Post subject: Reply with quote

Bubbatom wrote:
I dont mind the skypest, it's fun to knock them around with bullets. Dopefish


Wow, massive derp moment for me here: Shooting them DOES SOMETHING?!
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Pokota
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Joined: 06 Apr 2011
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PostPosted: Fri Mar 09, 2012 14:24    Post subject: Reply with quote

It makes them start a new direction, though when I do it they usually pick the same one they had before.
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VikingBoyBilly
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Joined: 05 Jan 2008
Posts: 2984
Location: The spaghetti island of the faces of dinosaur world for a vacation

PostPosted: Fri Mar 09, 2012 15:35    Post subject: Reply with quote

RoboBlue wrote:
They're also the one of the only enemies in Keen 4-6 that Keen can actually kill; the others being Slicestars and Bips.
You can kill slicestars? Tell me how.
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guynietoren
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Joined: 13 Mar 2010
Posts: 568
Location: Kansas City

PostPosted: Fri Mar 09, 2012 16:08    Post subject: Reply with quote

VikingBoyBilly wrote:
RoboBlue wrote:
They're also the one of the only enemies in Keen 4-6 that Keen can actually kill; the others being Slicestars and Bips.
You can kill slicestars? Tell me how.

http://www.shikadi.net/keenwiki/Slicestar
Shots to defeat 20-50
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troublesomekeen
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Joined: 03 Feb 2012
Posts: 349
Location: California VI

PostPosted: Fri Mar 09, 2012 18:41    Post subject: skypests ... Reply with quote

Skypests have never been a huge problem for me, except when there's more than one of them in the same area. If there's two, any move I make is risky. I love it when the Skypest comes in for the kill and Keen ducks, barely leaving enough space above his head so as not to be bounced out of the level.
Low ceilings help. ^_^

Okay, so there's a few Skypests in Slug Village. I catch a glimpse of the Skypest flying upwards but never see it again. Do Skypests get stuck in the top of the level somehow? I looked and looked but couldn't find it!
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Stealthy71088
Vortininja


Joined: 01 Nov 2007
Posts: 153

PostPosted: Sat Mar 10, 2012 0:46    Post subject: Reply with quote

Once enemies have moved so far off screen, except for certain sprites like elevators, they "deactivate" and freeze until Keen gets close enough to interact with them. This is done to preserve memory. This being said, Skypests seem to have a lot more space before they get deactivated
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Keening_Product
Kuliwho?


Joined: 20 Jan 2012
Posts: 707
Location: Tied up in the Oracle Chamber's basement

PostPosted: Sat Mar 10, 2012 3:08    Post subject: Re: skypests ... Reply with quote

troublesomekeen wrote:
Okay, so there's a few Skypests in Slug Village. I catch a glimpse of the Skypest flying upwards but never see it again. Do Skypests get stuck in the top of the level somehow? I looked and looked but couldn't find it!

I don't think so. Usually when I'm playing Slug Village they come back down when I'm pogoing for a pyramid of goodies and knock me out mid-jump.
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