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Stealthy71088 Vortininja

Joined: 01 Nov 2007 Posts: 153
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Posted: Thu Mar 08, 2012 17:12 Post subject: skypests ... |
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For some reason, the enemy that is always killing me in Keen 4 isn't the dopefish, isn't the berkeloids, or the rimrocks or arachnuts. It's the skypests.
Even when you know where they are going to be, they fly in such a random nature that its incredibly hard to avoid them. You wouldn't think that little flies like that would be the nastiest enemy in the game, but for me they are.
For example, look at the pyramid of shadows on hard. In the second section, there's a part where you have to hop from platform to platform over tar, dodging spears, shooters, and you guessed it, skypests.
Anyway, I was wondering, does anyone else find these things a pain? I've been trying to iron man keen 4, and its these things that always end my run. For me they're probably the biggest Keen killers in Keen galaxy. |
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tulip Flower Pot

Joined: 21 Aug 2008 Posts: 2203 Location: Heidelberg, Germany
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Posted: Thu Mar 08, 2012 21:27 Post subject: |
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I thought you said it was Poison Slugs back when you did those pacifist runs...
anyway it's always monsters like these I loathe the most: monsters that are dumb as bread but come in masses and annoy the crap out of you. Enemies that are really challenging I can get along with. _________________
You crack me up little buddy! |
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Benvolio Vortininja
Joined: 29 May 2011 Posts: 232 Location: Ireland
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Posted: Thu Mar 08, 2012 22:41 Post subject: |
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yeah exactly hence Keen3's jacks/red ball yokes, and the vortikids being the least likeable enemies in Keen. And the snowflakes in Keen5 are irritating despite being not a difficult enemy, cause there's little fun in them and they don't look high-tech.
the skypests always seem to leave me enough time to pogo onto them before they fly off again - i have only once or twice been killed trying to stamp one - this is their key redeeming feature. |
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Keening_Product Kuliwho?

Joined: 20 Jan 2012 Posts: 707 Location: Tied up in the Oracle Chamber's basement
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Posted: Fri Mar 09, 2012 0:45 Post subject: |
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| Benvolio wrote: | | the skypests always seem to leave me enough time to pogo onto them before they fly off again - i have only once or twice been killed trying to stamp one - this is their key redeeming feature. |
Same here.
I find the Arachnuts really irritating, but if there's one creature which always catches me by surprise, it's the skypest. They could come from any angle on the screen, change direction, appear out of nowhere and pretend to land before shooting up again.
I agree - they are one of, if not the most annoying enemies in Keen 4. Having said that, I love them as an enemy for those reasons. _________________
Spams zapped since 7 October 2012: 20.
"Sb/adlib sounds like Bobby Prince spilled a drink on his keyboard as he was making the last sound effect for the game." - Doc_Savvy |
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RoboBlue It's that one guy.

Joined: 23 Apr 2008 Posts: 855
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Posted: Fri Mar 09, 2012 1:19 Post subject: |
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They're also the one of the only enemies in Keen 4-6 that Keen can actually kill; the others being Slicestars and Bips. _________________
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Stealthy71088 Vortininja

Joined: 01 Nov 2007 Posts: 153
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Posted: Fri Mar 09, 2012 3:03 Post subject: |
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| tulip wrote: | | I thought you said it was Poison Slugs back when you did those pacifist runs... |
That was because at the time I couldn't shoot. Poison Slugs aren't a problem when you can shoot.
I do think they're well designed- I like how they look, their animations, the way you kill them, the way they move- I just don't like it how a little fly kills me more often than the cthulu crab walker or the fire atronach. |
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Bubbatom Vortininja

Joined: 23 Oct 2010 Posts: 257 Location: South Australia
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Posted: Fri Mar 09, 2012 5:10 Post subject: |
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I dont mind the skypest, it's fun to knock them around with bullets.  _________________ Commander Keen : Suburb Shenanigans is getting there, should only be a couple months now. |
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Paramultart VBB's Partner in Crime

Joined: 26 Jul 2010 Posts: 1797
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Posted: Fri Mar 09, 2012 5:15 Post subject: |
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Most of the enemies in Keen 4 are relatively predictable and easy to avert, but the skypests are like a wildcard that exists solely to inconvenience you into using the save function.
They've always put me on edge while Keening. _________________ "Father Mabeuf was surveying his plants" |
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Keening_Product Kuliwho?

Joined: 20 Jan 2012 Posts: 707 Location: Tied up in the Oracle Chamber's basement
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Posted: Fri Mar 09, 2012 6:42 Post subject: |
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| Bubbatom wrote: | I dont mind the skypest, it's fun to knock them around with bullets.  |
Wow, massive derp moment for me here: Shooting them DOES SOMETHING?! _________________
Spams zapped since 7 October 2012: 20.
"Sb/adlib sounds like Bobby Prince spilled a drink on his keyboard as he was making the last sound effect for the game." - Doc_Savvy |
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Pokota Vortininja

Joined: 06 Apr 2011 Posts: 102
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Posted: Fri Mar 09, 2012 14:24 Post subject: |
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It makes them start a new direction, though when I do it they usually pick the same one they had before. _________________ Funny thing about Homo sapiens, we tend to get so caught up in making sure we get the fiddly little things perfectly right that we miss the fact that the tower is now leaning. |
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VikingBoyBilly Vorticon Elite

Joined: 05 Jan 2008 Posts: 2984 Location: The spaghetti island of the faces of dinosaur world for a vacation
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Posted: Fri Mar 09, 2012 15:35 Post subject: |
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| RoboBlue wrote: | | They're also the one of the only enemies in Keen 4-6 that Keen can actually kill; the others being Slicestars and Bips. | You can kill slicestars? Tell me how. _________________
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guynietoren Vorticon Elite

Joined: 13 Mar 2010 Posts: 568 Location: Kansas City
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Posted: Fri Mar 09, 2012 16:08 Post subject: |
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| VikingBoyBilly wrote: | | RoboBlue wrote: | | They're also the one of the only enemies in Keen 4-6 that Keen can actually kill; the others being Slicestars and Bips. | You can kill slicestars? Tell me how. |
http://www.shikadi.net/keenwiki/Slicestar
Shots to defeat 20-50 |
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troublesomekeen Vorticon Elite

Joined: 03 Feb 2012 Posts: 349 Location: California VI
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Posted: Fri Mar 09, 2012 18:41 Post subject: skypests ... |
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Skypests have never been a huge problem for me, except when there's more than one of them in the same area. If there's two, any move I make is risky. I love it when the Skypest comes in for the kill and Keen ducks, barely leaving enough space above his head so as not to be bounced out of the level.
Low ceilings help. ^_^
Okay, so there's a few Skypests in Slug Village. I catch a glimpse of the Skypest flying upwards but never see it again. Do Skypests get stuck in the top of the level somehow? I looked and looked but couldn't find it! |
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Stealthy71088 Vortininja

Joined: 01 Nov 2007 Posts: 153
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Posted: Sat Mar 10, 2012 0:46 Post subject: |
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| Once enemies have moved so far off screen, except for certain sprites like elevators, they "deactivate" and freeze until Keen gets close enough to interact with them. This is done to preserve memory. This being said, Skypests seem to have a lot more space before they get deactivated |
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Keening_Product Kuliwho?

Joined: 20 Jan 2012 Posts: 707 Location: Tied up in the Oracle Chamber's basement
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Posted: Sat Mar 10, 2012 3:08 Post subject: Re: skypests ... |
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| troublesomekeen wrote: | | Okay, so there's a few Skypests in Slug Village. I catch a glimpse of the Skypest flying upwards but never see it again. Do Skypests get stuck in the top of the level somehow? I looked and looked but couldn't find it! |
I don't think so. Usually when I'm playing Slug Village they come back down when I'm pogoing for a pyramid of goodies and knock me out mid-jump. _________________
Spams zapped since 7 October 2012: 20.
"Sb/adlib sounds like Bobby Prince spilled a drink on his keyboard as he was making the last sound effect for the game." - Doc_Savvy |
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