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Commander Keen: Extinction (Keen 1 mod)
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KeenRush
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Joined: 27 Oct 2007
Posts: 2120

PostPosted: Thu Jul 12, 2012 21:42    Post subject: Commander Keen: Extinction (Keen 1 mod) Reply with quote

Keen Pumpkin Lantern Download here: http://www.keeniverse.net/keen/must/die/cke.zip

Extract the folder and run play.bat.

Goth Keen
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Ceilick
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Joined: 22 Sep 2008
Posts: 1308
Location: Seattle

PostPosted: Thu Jul 12, 2012 21:59    Post subject: Reply with quote

Been anticipating this Grin Woooo time to play.
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Gridlock
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Joined: 12 Aug 2010
Posts: 331

PostPosted: Fri Jul 13, 2012 1:43    Post subject: Reply with quote

Wow this is quite a mod. Maybe not quite as impressive from a puzzle standpoint as Fall Up, but definitely satisfying in a strange way. There's plenty of surprises as the game progresses. It's awesome to finally conquer a level and then head to the next one not knowing what awesomeness will be in the next level. I really enjoyed being rewarded for playing through all these crazy hard levels. If there's one Keenrush mod that's worth playing through entirely, this is definitely the one (especially for something at the end that completely blew me away).

I can't say I was especially pleased with the graphical style (both tiles and the nearly unreadable font used throughout the game). I suppose it fit with the warped, demented tone you were trying to convey, but it just didn't impress me much. Another problem was that this game wasn't the most playable creation I've ever seen. It was fun racing the rest of the IRC to finish it, but a lot of people struggled to figure it out at first (such as the fact that you need to collect all the snowflakes to finish the level). The level designs are so tricky in places that this definitely is a hardcore experience. Despite this, I really enjoyed it apart from a few flaws.
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Last edited by Gridlock on Sat Jul 14, 2012 18:18; edited 1 time in total
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VikingBoyBilly
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Joined: 05 Jan 2008
Posts: 2984
Location: The spaghetti island of the faces of dinosaur world for a vacation

PostPosted: Fri Jul 13, 2012 14:08    Post subject: Reply with quote

A wild KeenRush mod appeared!
I wasn't expecting this Dead Again
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troublesomekeen
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Joined: 03 Feb 2012
Posts: 347
Location: California VI

PostPosted: Fri Jul 13, 2012 23:17    Post subject: Reply with quote

Groovy! Let's play this!
Spoilers!
Level 1: http://youtu.be/QRwmJsEqzW0
Level 2: http://youtu.be/3BEH8UPVi5g
Level 3: http://youtu.be/9Rv5wOk06IQ
Level 4: http://youtu.be/yDh_RtMxoDA
Level 5: http://youtu.be/JMlsSSGAB9c
Level 6: http://youtu.be/MvV0VTmMMAY
Level 7: http://youtu.be/Iz0IuUUyzYo
Or you can watch all 7 levels together in fast forward!
Level 1-7 (x210 speed): http://youtu.be/wfT_09q3rwc
And there you have it. I thought it would be nice to see how someone makes their way through your crazy-hard level designs, KeenRush.
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Last edited by troublesomekeen on Sat Jul 14, 2012 18:00; edited 2 times in total
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Paramultart
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Joined: 26 Jul 2010
Posts: 1795

PostPosted: Sat Jul 14, 2012 12:46    Post subject: Reply with quote

I understand this mod focuses primarily on game play over aesthetics, but man, this game has some creepy vibes... And not in the obvious "Oh look at me, I'm Tim Burton lol" kind of way, but in a "Something is definitely wrong." kind of way.
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tulip
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Joined: 21 Aug 2008
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Location: Heidelberg, Germany

PostPosted: Sat Jul 14, 2012 13:52    Post subject: Reply with quote

Ah yeah I remember you posting about making an autoscrolling mod. The graphical style reminds me of shikadi - functional.

But oh man that path choice at the beginning of level 2 where you die in one but don't know which is a design flaw I guess no designer can resist to do once in his carreer but I'd expected you're past that phase KeenRush.

But I should play more and talk less about insignificant errors.
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KeenRush
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Joined: 27 Oct 2007
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PostPosted: Sat Jul 14, 2012 14:45    Post subject: Reply with quote

@Paramultart: I was trying for some creepy vibes. In many aspects. I'm glad people can feel some. Mort LOL

@tulip: Well, I'm not a designer and I'm not getting paid for people liking my mods, so I can do anything. Poindexter But that is more or less the only instance of such a corridor, honestly. And I made it because this auto-scrolling thing is vaguely new in Keen (are there other mods out which are using this?) and people who haven't been crushed by a wall before might feel a sort of panic -- I hoped.
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_mr_m_
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Joined: 11 May 2009
Posts: 381
Location: Floating in the Firth of Forth

PostPosted: Sat Jul 14, 2012 16:04    Post subject: Reply with quote

This mod can be summarized thus:

"It's time to go to the dark side."

It's definitely got just the right amount of creepiness without being mentally disturbing.

And Gridlock hit the nail on the head. Finishing a level really does feel like an accomplishment; and that feeling of not knowing what's next drove me to finish this mod.
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VikingBoyBilly
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Joined: 05 Jan 2008
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PostPosted: Mon Jul 16, 2012 1:53    Post subject: Reply with quote

You know what I noticed? The levels have names! Holy Crap!
How did you do that?

retro-edit: erasing spoilers!

edit 2: The ending... that ending...

Was this a direct sequel to fall-up by any chance?
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Benvolio
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Joined: 29 May 2011
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Location: Ireland

PostPosted: Mon Jul 16, 2012 21:26    Post subject: Reply with quote

wow I really really love this, everything from the 'ah here now, what the fucl is that thing' feeling everytime an enemy is introduced (especially the squiggly ones in level 3), to the tasteful pics of LDR (this mod really proves that Keen was Born to Die... but no exploding head this time though)... as for Tulip's pointing out of the 'design flaw' in level 2, i'd say it's more a chance of 'I wonder what KeenRush will do to me if I go down here... ah I see'. I'm in early stages of the game... now to head back out of this dimension and play some more!!!

Edit: level 8 is driving me up the wall. I am loth to shift-tab past it but... soon!!!

Edit: level 11 is KILLING ME!!!! AAAGH you should hear the expletives and other vocalisations emanating from my den of keenery. FUCL!

I notice a pattern: a level has a difficult part preceded by routine hurdles, so an attempt at the hard part renders the plater flustered and angry, so they botch up the easier parts of the level a few times before getting to the hard bit again! Pure genius!


Last edited by Benvolio on Wed Jul 25, 2012 20:41; edited 2 times in total
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Syllypryde
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Joined: 20 Jan 2009
Posts: 695
Location: Michigan

PostPosted: Thu Jul 19, 2012 3:54    Post subject: Reply with quote

Here comes Keenrush with another generic, but kick-ass mod. I have five levels done so far and it is great. Right now I am stuck on Level 6- Space Evader. It seems a little easier than the last several mods, but I am guessing once I get into it further I will feel that same rage I felt in all of the previous mods. Nevertheless, I will still play until I complete it. Hopefully, I will better luck here than I did with the other mods:

Yorphius II- 8 levels complete
Episode Smile- 5 levels complete
A New Dope- 9 levels complete, 264IQ
Fall Up- 8 levels complete
Extinction- 5 levels so far...
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Ceilick
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Joined: 22 Sep 2008
Posts: 1308
Location: Seattle

PostPosted: Tue Aug 14, 2012 19:55    Post subject: Reply with quote

Just beat this one and WOW, it's incredible. Really inventive gameplay and level design, and the enemies are fantastic. Keenrush, you make some of the best puzzle platformers, period. I did use save states while playing this, but even then I found myself having to restart levels after learning I've done one thing or another wrong. The difficulty (with save states in mind), was perfect for me; enough frustration followed by accomplishment and progression that it all made a great experience.

Well done, Keenrush Happy

PS: Will you help me out with inventive enemy behavior for my Keen 1 mod too Diguised
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Gridlock
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Joined: 12 Aug 2010
Posts: 331

PostPosted: Wed Aug 15, 2012 0:14    Post subject: Reply with quote

Now that it's been out a while, you should restore the cheats if possible so that more people can see that amazing final boss. It would be pretty neat to play it again without having to get through every level a second time.
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VikingBoyBilly
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Joined: 05 Jan 2008
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Location: The spaghetti island of the faces of dinosaur world for a vacation

PostPosted: Wed Aug 15, 2012 3:08    Post subject: Reply with quote

Confused ?
I was able to use god mode on my copy.
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