After having released Commander Genius verison 1.0 and we really worked hard on it, of course there are plans for next release.
I cannot tell much about what will come but I can tell two things that sure will be a fact:
- 1.- The development time for this release will be much shorter
2.- Keen 5 will be fully functional
So what are the main things that need to be done in order to get Keen 5 into CG? Well, we have the engine that runs Keen 4 and it is improved upon. So, what is missing, are the features as follows:
- 1.- All the enemy sprite objects and its AI
2.- Platform improvements
3.- Bridges improvements
4.- Item mapping
5.- Teleporters
6.- Fuses
7.- Way to finish the game in the last level
- 1.- Sprite objects like platforms are in fact loaded and work already, but all the enemies are missing
2.- The platforms with tracks which Keen 4 do not have also work already. They have had some bugs, but they are fixed
3.- Well the bridge-logic in Keen 4 is applied and seems to work somehow. Nevertheless it is very broken
4.- Some item are correctly placed others aren't. Not a big issue
5.- Elevators on the map work, teleporters are broken but detected
6.- Just like normal tiles, they can't be broken yet
7.- Well, and you cannot finish the game
Where most of the work must be invested is on the AIs. Thanks to Lemm we have the dissassembly and some discompiled code, so we can move on, on that. Most of the code will in fact base on this.
Of course we will be fixing bugs you might encounter on the past release.
Btw. release 1.0 is out! Check out the announcement https://pckf.rigeltechnical.com/viewtopic.php?t=2569 or here the download page http://clonekeenplus.sourceforge.net/download/