Version 1.6

All discussion about the Commander Genius project (a Keen interpreter + more).

What would you like to see in version 1.6 of CG?

Poll ended at Tue Apr 23, 2013 14:38

Keen Dreams !!
2
11%
Story book pages in Keen galaxy
0
No votes
Starwars text in Keen galaxy (story screen)
0
No votes
Intro screen where you see the Commander Genius scrolling
0
No votes
More mod support in galaxy keen
1
6%
More mod support in vorticon keen
2
11%
Up to 4 players like in vorticon also in Galaxy Keen
5
28%
Play Commander Genius over the network
4
22%
Support another game (please specify, like Cosmos Cosmic, Duke Nukem, etc.)
0
No votes
Improve the engines we already have, make the AIs better, try to cleanup the code even more
2
11%
More grafical and audio effects, use more the 3D framework. Make the look of CG more badass than the DOS Version
1
6%
Other, just let me know in this thread
1
6%
 
Total votes: 18

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MoffD
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Post by MoffD »

Hey Gerstrong.

I was wondering... Will CGenius be released for ARM processors some day?

It would be awesome if I could run this on my Pi instead of through ARM DosBox

Keep up the great work!

Also does anyone know why my messages aren't going out? :rolleyes
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gerstrong
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Post by gerstrong »

I don't own such a computer, but I think it is possible to compile through the source code somehow. The android build also is made for ARM processors and runs. So, this shouldn't be a problem.
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gerstrong
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Post by gerstrong »

Has been quite some time since I posted here...

So let's show a small teaser, shouldn't we?

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As you can see and you have voted, multiplayer support in Galaxy keen is in and will be much better than the vorticon one.

Also other features are to come which are going to change the experience of those awesome classic games. Stay tuned!
Having fun developing stuff...
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Roobar
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Post by Roobar »

Oh yeah! That is amazing!
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troublesomekeen
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Post by troublesomekeen »

Boy oh boy! Now that's a sight for sore bones! Most exciting indeed!
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Commander Keen in... Canteloupe Quest!
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Levellass
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Post by Levellass »

The helmet colors could use some work I think. Otherwise, excellent update!
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Teaser 2

Post by gerstrong »

Still planning, the next version will ship six new difficulties:

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Still looking to make it awesome more challenging and balanced.
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Teaser 3

Post by gerstrong »

Now what?

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Also the Bloogs get different colors in some cases...
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Levellass
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Post by Levellass »

I take it in elite difficulty the very ground will kill you?

I thought of adding more difficulties in Keen 4, but I couldn't think of enough differences to add.
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Post by gerstrong »

Well, so far the plans are to make the enemies a bit stronger and maybe faster. Some platforms behave a bit differently.

I'm still thinking about ideas in how to get more challenge out of it.
Having fun developing stuff...
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Levellass
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Post by Levellass »

Here's some ideas I am implementing in my mod:

* Alter jump heights, pogo heights and shot speeds
* Different spawn points for different difficulties
* Different hit points
* Different levels
* Different level exits
* Doors that lead to more than one location


I have a few others up my sleeve...
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gerstrong
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Post by gerstrong »

Levellass wrote:Here's some ideas I am implementing in my mod:

* Alter jump heights, pogo heights and shot speeds
* Different spawn points for different difficulties
* Different hit points
* Different levels
* Different level exits
* Doors that lead to more than one location


I have a few others up my sleeve...
Nice ideas, but I want to provide challenge no handicaps. Speeds can be modified or hit points, or better AI...
Having fun developing stuff...
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Levellass
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Post by Levellass »

What precisely is the difference between a challenge and a handicap? I'm guessing challenges don't depend on a difficulty level?
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Post by gerstrong »

To handicap a player doesn't make the game a challenge in my opinion.

It's a huge difference because you can have the same steerings but a more challenge arena, instead of having the same arena but not being able to move that quickly as in easy mode or so...

Putting more inertia, walking like on the moon, I don't know...
Having fun developing stuff...
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Nospike
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Post by Nospike »

Basically instead of hindering the player's movement and abilities, it's better to design the map in a way that requires the player to use said abilities skillfully.
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