Eros wrote:
One thing that I found funny (but annoying as fucl) was the overall slowness of Keen.
He climbs stuff slowly, walks slowly, and pogos around just like somebody who hasn't pogoed for decades.
well, apart from his climbing up from ledges, i havent changed keen's speed at all. i did consider making his jumps smaller, but didnt go for it. maybe he just looks slower cause the sprites are bigger.
The level markers, though not a big issue, is coupled with the large amount of debris on the world map, forcing players to hold CTRL to make sure they don't accidentally move past the next gate without missing it.
yeah, i think i will add some sort of marker to the levels. thanks.
the squid thing is a bounder
the trashcan is also a bounder (more on this later)
the green spike thing is a wormouth
the rainbowbot is an arachnut?
the drones appear to be bluebirds
the slime blobs seem to be licks that explode (i love these)
you're wrong with some of these
they are:
-uh...what squid thing are you referring to?
-if by rainbowbot you mean the zapping robots that turns at random moments, well they're from the poison slugs
-the drones are from the skypests
-slime blobs were from the blue birds.
well after i've messed around with enemies quite a bit, i've found that it really doesn't matter at all what they started out as. i could've made the drones out of the poison slugs, for instance.
about the trashcans, was that intentional, or would it be fine if you could walk through them?
uh, what trashcans are you talking about? the blue things that you can shoot to move them around? if yes, then yeah you can jump down from them when you're standing on them, which is perfect (you can get stuck in some sections if you can't).