In fact the help section mentions them too. does nobody read those things? Could I eliminate it entirely from my mods?
hmmm.... was i being too cruel for the last level? maybe i should slow that big guy down a tad.
Or have some sneakier ways to get pas him. Possibly shooting him makes him pause briefly and/or be harmless?
well its sorta complex to make an enemy in keen 4 take more than 1 shot to kill. i thought about having them temporarily stunnable (like the arachnuts) but lets see if im bothered to do this or not.
Easier than it looks; just increment a counter like the Mad Mushroom does.
i actually like the music i made for it Cheeky i dont get what you guys are talking about. although i do think its too repetitive- but there isnt much i can do about that. a few of my tunes are quite big, memory wise (even after i already butchered them to make them smaller), so i have to have them as short as comfortably possible.
Loved the music. This does not bode well for my own efforts.
Possibly however some more songs would be appreciated. There's a push in AR to have each level have a different song.
Yeah....from bright kids we become some beerbelly adults who have nothing beside good old memories.
Of course some of us remember the lack of freedom and opportunity, the bullies the forced vegetable eating and other joys of childhood.
oh neat Grin uh... can i see this list?
Most of them are level design bugs easily fixed with the addition of some invisible solid tiles to the foreground layer. (As a precaution I'd fill all of my 'solid' ground with invisible blocking tiles for just that reason.) These two bugs stood out:
and thanks a bunch also levellass for that code there Wink for that i just may make your name bigger on teh credits pic.
Come the final release the pic will be nothing but a static-y 'L' So it goes.
What you really need, not what you think you ought to want.