Death to the Vorticons 3
- Syllypryde
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Death to the Vorticons 3
I have completed this mod. My score is 2,150,900 and I probably have 20 or more lives. To Shikadi, or anyone else who has completed the game, I have a few questions and a comment or two. Here we go:
1) In The Peaceful Town and The Forest Mountain, there are gray areas in the ground. Are these part of the ground or are these hidden areas?
2) In Demonius Chruch, is this the real name of the level, or is this a typo and the real name is supposed to be Demonius Church?
3) There is an unnamed level that blocks the path to the Demonius Chruch. There is an extra Keen at the bottom left of the level. It this extra Keen reachable, or is it just a tease?
4) In The Nuclear Reactor, there is an extra Keen towards the top right of the level. Is it reachable?
5) In The Maze, there is a green point item right at the beginning of the level. Is it reachable?
6) in Central Road, there is an extra Keen between 2 red walls. It is reachable?
7) There is an unnamed level at the right of Central Road. In this level I have found at least 7 hidden areas. I have found the secret passages to 3 of these areas. I am completely baffled as to how to reach the other areas. One area has an extra Keen and two rayguns. Another area has an extra Keen guarded by a Red Demon. Just below this is another one with 4 yellow point items. Are these hidden areas reachable? I have done everything to find a way to get to them and I cannot.
Now for a few comments:
1) The game locked up after I killed the Sudkoka boss. So the score I reported above was my score before I began the final level.
2) I enjoyed the graphics, the level design and the monster replacements.
3) I also like your secret passages.
4) The extra Keens (Keen's helmet) were a nice touch as well. So far I have found 36 extra Keens throughout the game. At least 4 of them I could not find a way to reach them and at least 6 of them were suicide to go after.
5) Overall, it is a fun mod and I would definitely play it again.
Patrick
1) In The Peaceful Town and The Forest Mountain, there are gray areas in the ground. Are these part of the ground or are these hidden areas?
2) In Demonius Chruch, is this the real name of the level, or is this a typo and the real name is supposed to be Demonius Church?
3) There is an unnamed level that blocks the path to the Demonius Chruch. There is an extra Keen at the bottom left of the level. It this extra Keen reachable, or is it just a tease?
4) In The Nuclear Reactor, there is an extra Keen towards the top right of the level. Is it reachable?
5) In The Maze, there is a green point item right at the beginning of the level. Is it reachable?
6) in Central Road, there is an extra Keen between 2 red walls. It is reachable?
7) There is an unnamed level at the right of Central Road. In this level I have found at least 7 hidden areas. I have found the secret passages to 3 of these areas. I am completely baffled as to how to reach the other areas. One area has an extra Keen and two rayguns. Another area has an extra Keen guarded by a Red Demon. Just below this is another one with 4 yellow point items. Are these hidden areas reachable? I have done everything to find a way to get to them and I cannot.
Now for a few comments:
1) The game locked up after I killed the Sudkoka boss. So the score I reported above was my score before I began the final level.
2) I enjoyed the graphics, the level design and the monster replacements.
3) I also like your secret passages.
4) The extra Keens (Keen's helmet) were a nice touch as well. So far I have found 36 extra Keens throughout the game. At least 4 of them I could not find a way to reach them and at least 6 of them were suicide to go after.
5) Overall, it is a fun mod and I would definitely play it again.
Patrick
.niarb ym fo
snoitulovnoc eht tuaba
selbbarcs ssensuoicsnoc
rehgih a ekil smees
snoitulovnoc eht tuaba
selbbarcs ssensuoicsnoc
rehgih a ekil smees
Wow, how long it toke to actually see there are comments about dttv3 outside the unofficial release thread
let's see about the question...
1) it just plain foreground , made because 1/8 of the tileset was blank
2) i dind't notice (maybe i did, but forgot it)
3) reachable, but usually not worth it
4) it was first meant to be reachable, at first on the left the steel bars would take you to the top, and you fall of there, hoping to not miss it, but a change in the above part of the level caused that you go outside in top, it was made unreachable because of that.
5) not reachable, just some eyecandy
6) no , to bad bridges couln't be vertical and working at the same time
7) These were all menat to be reachable, but the playtester has changed some tile, at first i made a normal blue walls just foreground, but passable, she made it to only be passable from top, preventing you from falling or going to the left or right, if this change wans't done, all those areas were reachable, but i dind't notice it untill several days after release.
comments...
1) also found this out several days after release, worked fine before playtester tested it
3) some are not.
4) this game is , just like the original game, beatable by completing just few levels, i putted in a lot to make sure the players did not recieve (much) game overs, i also was thinking it might be a little hard, another eason to put in more 1ups.
2&5)good, i think
syllypryde is realy the only on pckf that sometimes post realy big posts about something, always interesting to read.
let's see about the question...
1) it just plain foreground , made because 1/8 of the tileset was blank
2) i dind't notice (maybe i did, but forgot it)
3) reachable, but usually not worth it
4) it was first meant to be reachable, at first on the left the steel bars would take you to the top, and you fall of there, hoping to not miss it, but a change in the above part of the level caused that you go outside in top, it was made unreachable because of that.
5) not reachable, just some eyecandy
6) no , to bad bridges couln't be vertical and working at the same time
7) These were all menat to be reachable, but the playtester has changed some tile, at first i made a normal blue walls just foreground, but passable, she made it to only be passable from top, preventing you from falling or going to the left or right, if this change wans't done, all those areas were reachable, but i dind't notice it untill several days after release.
comments...
1) also found this out several days after release, worked fine before playtester tested it
3) some are not.
4) this game is , just like the original game, beatable by completing just few levels, i putted in a lot to make sure the players did not recieve (much) game overs, i also was thinking it might be a little hard, another eason to put in more 1ups.
2&5)good, i think
syllypryde is realy the only on pckf that sometimes post realy big posts about something, always interesting to read.
nothing usefull here
- Syllypryde
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I forgot that it was posted elsewhere until after I had already posted. I do not go to Keen: Modding since I am not a modder, so any questions I have I will post here.shikadi wrote:Wow, how long it toke to actually see there are comments about dttv3 outside the unofficial release thread
It seemed to me that even if it was reachable, you would die shortly after getting it. Basically, it looked like a suicide mission..........3) reachable, but usually not worth it
That is a shame. It looked like some of these hidden areas were kind of cool. Where you planning on fixing any of these unreachable areas or leave them as is?.........7) These were all meant to be reachable, but the playtester has changed some tile, at first i made a normal blue walls just foreground, but passable, she made it to only be passable from top, preventing you from falling or going to the left or right, if this change wans't done, all those areas were reachable, but i dind't notice it untill several days after release.
As I had said I like the extra lives. But to me what is the point of having a bunch of levels and then never play them? I like to beat all the levels in a game, not just a few..........4) this game is , just like the original game, beatable by completing just few levels, i putted in a lot to make sure the players did not recieve (much) game overs, i also was thinking it might be a little hard, another eason to put in more 1ups.
I think I have seen some long posts here and there from others. Sometimes I have a lot to say, sometimes not.syllypryde is realy the only on pckf that sometimes post realy big posts about something, always interesting to read.
Patrick
.niarb ym fo
snoitulovnoc eht tuaba
selbbarcs ssensuoicsnoc
rehgih a ekil smees
snoitulovnoc eht tuaba
selbbarcs ssensuoicsnoc
rehgih a ekil smees
Ok this was clearly a spambot - but I am curious, how does such a bot know all those details. The sentence as such makes no sense, but the fact that there is actually a mad king in Dttv that wasn't mentioned in this thread at all just makes me think.
As well as that post in the other thread, where it somehow knew about the signed cd by tom hall, that was over at K:M at that time, but that one is a little more obvious, it may just have copied the whole sentence from there, so I deleted that.
As well as that post in the other thread, where it somehow knew about the signed cd by tom hall, that was over at K:M at that time, but that one is a little more obvious, it may just have copied the whole sentence from there, so I deleted that.
You crack me up little buddy!
- VikingBoyBilly
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- VikingBoyBilly
- Vorticon Elite
- Posts: 4158
- Joined: Sat Jan 05, 2008 2:06
- Location: The spaghetti island of the faces of dinosaur world for a vacation
Guys, I have a confession to make, I am the bots.
For months now I have been gathering ifnormation from the community and encouraging members to send money offshore as well as invest in Mannatech (Our vitamin supplements will cure anything!) However I realize now that I have not been successful enough.
If nobody clicks on one of my urls, I will be decommissioned next week. Please, I beg you, just buy one product! Quickly before they
zfquifmb
For months now I have been gathering ifnormation from the community and encouraging members to send money offshore as well as invest in Mannatech (Our vitamin supplements will cure anything!) However I realize now that I have not been successful enough.
If nobody clicks on one of my urls, I will be decommissioned next week. Please, I beg you, just buy one product! Quickly before they
zfquifmb
What you really need, not what you think you ought to want.
- kuliwil
- Blue-tongued Yorp
- Posts: 1731
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- Location: Facestalking Commander Spleen.
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I'd like cookies!Levellass wrote:Hooray! I'm saved!
Who wants cookies?
You'll need some collateral to get them to me, so here are my bank account details:
Account number: 314315123456CKBB
PIN: 315314
MasterCard Debit
Name: Dr. Doctor
Organisation: T.H.E.M.
Mother's Maiden Name: Smith
Address: 123 Mortimer Cove, Covetown, Australia
Can't wait!
(EDIT: That's superfood for any spambot that is! 1UP!)
(EDIT 2: I don't get why that spambot was doing that but not trying to sell? Or was that a proof of concept kind of test? Or some spotty 15 year old punk getting kicks from making useless posts )
"Hi, I'm Tom Sellick's moustache."