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Commander Genius (CKP) V0.2.9.9
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gerstrong
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Joined: 31 Dec 2008
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Location: Bochum - Germany

PostPosted: Sun May 10, 2009 12:58    Post subject: Commander Genius (CKP) V0.2.9.9 Reply with quote

Commander Genius Download

If the download links don't work, try it again later! Sometimes sourceforge.net needs more time to get the files onto their servers.

If you find more bugs, and you have suggestions, go to one of the two new trackers that you can see in the download page.



http://clonekeenplus.sourceforge.net/

have a lot of fun!


Last edited by gerstrong on Fri Jul 10, 2009 15:39; edited 12 times in total
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wiivn
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PostPosted: Sun May 10, 2009 15:14    Post subject: Reply with quote

The download link works, but the version is still 274.
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gerstrong
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PostPosted: Sun May 10, 2009 15:28    Post subject: Reply with quote

fixed!
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wiivn
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PostPosted: Sun May 10, 2009 15:47    Post subject: Reply with quote

Hmm. I'm unable to run it now. Just displays don't send error message.
Btw your project is actually very popular in the sidescrollers section.
And btw, with version 274 how am I supposed to save a game? I remember I was trying but wasn't able to save/load.
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gerstrong
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PostPosted: Sun May 10, 2009 16:48    Post subject: Reply with quote

Look, 0.2.8 is a testing version and all versions are beta.

0.2.8 has still a lot of problems. So that's the reason, I'm calling it testing in the package. PLease use 0.2.7.4 if you have problem with that version.

About save/load I didn't know that there was a problem. I'm going to check and fix it.

I'm already fixing a lot of bugs.

Version 0.3 is coming out soon and it will be a special version because that one must be stable. So please continue reporting bugs.
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wiivn
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PostPosted: Sun May 10, 2009 17:22    Post subject: Reply with quote

I know it's a testing version... I guess I'll wait for 0.3 then.
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gerstrong
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PostPosted: Tue May 12, 2009 18:41    Post subject: Reply with quote

Okay, I've released an update!

It version 0.2.8.0a. There aren't any changes, except of some bugs that have been fixed. Thanks a lot to DaVince. I didn't forget your suggestions and I'll implement those very soon!
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gerstrong
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PostPosted: Sat May 30, 2009 14:57    Post subject: Reply with quote

Update!!!

Sorry for the crash under Windows. Here comes a better version. Hope I can satisfy everybody. Special Thanks to Tulip for reporting that!
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Levellass
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Joined: 23 Sep 2008
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PostPosted: Sun May 31, 2009 11:00    Post subject: Reply with quote

Gosh that's a big file!
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gerstrong
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PostPosted: Sun May 31, 2009 11:40    Post subject: Reply with quote

That may be, but the last version is a bit smaller than the previous ones.

Since Mingw32 released an update I'm using now, the compiled exe got very huge. It works however without problems, but I also don't understand why.

If you check out the linux versions, they are a lot smaller. I suspect that it has to do with the linked ogg library. However I still have to check that closer.

UPDATE: Commander Genius v 0.2.9 has been released this time with OpenGL! Try it out, while it's hot!

I often test the Windows version on my machine, as I also did it with that one, but Murphy is always against me Wink. So if there are any problems running it, or that it crashes somewhere, let me know. I'll fix it as soon as possible. As some of you know here, I do that very fast.

Try it out! This one is really cool!!! You are going to like it!
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wiivn
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PostPosted: Thu Jun 04, 2009 19:03    Post subject: Reply with quote

?re you really sure you test your 32 bit versions for xp? Because I'm not able to even run your latest builds.
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Fleexy
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Joined: 12 Dec 2008
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PostPosted: Thu Jun 04, 2009 21:03    Post subject: Reply with quote

Downloading... Cheeky



Trying... Cheeky



Waiting... Cheeky



It's kind of slow...

I can't enter levels...

My machine?

Embarrassed
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gerstrong
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PostPosted: Fri Jun 05, 2009 6:23    Post subject: Reply with quote

Another Report of speed issue...

One thing must be clear! You must have the correct drivers of your gfx card installed in order to run OpenGL at full speed. Otherwise, OpenGL will use software emulation and that's damn slow!

Fleexy is not the first guy reporting me that problem and that makes me worry a bit.

@Fleexy: Could you send me "genius.cfg" and "CGLog.html" so I can check your case? Did you try changing stuff in the Video options?

@iv4n: I'm really sure that I've tested it! Maybe your genius.cfg is a bit messed up since the update. I'm sorry for that, but in its case I would delete that file and try it again. If you still can't run it, I would be happy to get your "genius.cfg" and "CGLog.html", too.

Mail me them to: gerstrong@gmail.com and I'll fix the problems.

Don't worry about the speed issue. I'm going to implement auto-frameskip for slower machines and gfx-preloading, what will accelerate everything a lot!

I have opened a Bug-Tracker at Sourceforge.net, so you can report me more of those pesty bugs or give me some advices. (No registration required!)
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Fleexy
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PostPosted: Fri Jun 05, 2009 15:46    Post subject: Reply with quote

My parents don't want me to share my e-mail address with people I don't really know, but I uploaded it:

Diguised

Can you fix it? Begging

Also, I can't enter levels. When I pop up the status bar or use cheats, the window sticks and the game freezes. Unhappy
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gerstrong
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PostPosted: Fri Jun 05, 2009 15:59    Post subject: Reply with quote

I think I have the problem! However it will be more difficult to solve.

NPOT Textures are only supported when your gfx-card supports OpenGL 2.0. There are many cards outside, which aren't able to do that. So they switch to software emulation.

I'm looking for a solution...

@Fleexy: Did you really use OpenGL? In the "Genius.cfg" it is disabled
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