Public Commander Keen Forum Forum Index Public Commander Keen Forum
This is neat.

Read the rules before posting!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Difficulties
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Public Commander Keen Forum Forum Index -> Commander Genius
View previous topic :: View next topic  
Author Message
pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Wed Nov 04, 2009 22:08    Post subject: Difficulties Reply with quote

I was wondering if anyone could tell me what the differences are between the different difficulties of Keens 4-6 and Dreams. I'm trying to decide how to make an easy difficulty in Keens 1-3, and I would also like to improve the hard difficulty to fit in better.

I'm doing this for Commander Genius, and I would like to say that we are working hard on getting a new version out, sorry we have been taking so long, please be patient, we are working on it. Please visit our forums at http://clonekeenplus.neejean.org/ for more information or to contribute ideas or the such on what we should do.
Back to top
View user's profile Send private message
shikadi
Vorticon Elite


Joined: 09 Feb 2008
Posts: 403
Location: Belgium

PostPosted: Wed Nov 04, 2009 23:14    Post subject: Reply with quote

u jump higher on easy difficulty then on normal or hard

on normal there are some extra creatures in the levels.
on hard there are some more extra creatures in the levels.

in dreams enemies are stunned, not killed
on easy they are stunned for 15 seconds.
on normal they are stunned or 10 seconds
on hard they are for 5 seconds.
_________________
nothing usefull here
Back to top
View user's profile Send private message
pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Wed Nov 04, 2009 23:54    Post subject: Reply with quote

Thanks! That is great to know, this means that everyone who had trouble with the playing of the game before, we will make an easier difficulty for everyone to try, this will take a bit of work, but the higher jump thing will be part of it, as well as other things.

This makes me think, who like to see the pogo stick implemented in Keen Dreams when we make it compatible with Commander Genius? I think I might try to make it so that you can turn the pogo stick on and off as well as toggle killing so that you can truly kill enemies. And I might try to add a few levels to Keen Dreams, just because it is the shortest of the games and it would be more fun if there were a few more levels. If anyone here wants to, go ahead and design 4 more levels that you think would be fun in Keen Dreams, then I'll look into having them in the CG version of Keen Dreams.
Back to top
View user's profile Send private message
TerminILL
Skypest


Joined: 23 Oct 2009
Posts: 588
Location: In a box.

PostPosted: Thu Nov 05, 2009 2:18    Post subject: Reply with quote

I don't think extra levels would work all that well. Keen Dreams is what it is, and extra levels aren't what it is. Pogo and permanent removal of enemies would really be game-breakers in a lot of situations, because the levels weren't designed with either of those in mind. But they could be put in as "cheat" options or something, for those who want to see what it would have been like if they had been in the game.

Here's an idea for CG as a whole, not just Keen Dreams: when cheats are activated, put a little note in the high scores, or make it possible to turn off display of cheat high scores for the ultra-competitive. There's nothing more annoying than making a good run only to come second to some guy who G+O+D and C+T+Space'd their way through.
Back to top
View user's profile Send private message Visit poster's website
tulip
Flower Pot


Joined: 21 Aug 2008
Posts: 2203
Location: Heidelberg, Germany

PostPosted: Thu Nov 05, 2009 11:43    Post subject: Reply with quote

In addition the Neural Stunner gives 8 shots in easy, and 5 in normal/hard.

- Pogo in Dreams: No! As Draik said, the levels were not designed for that. Plus the graphics for this would have been designed, and storywise it would be illogical for Keen to suddenly have the pogo.
- Permanently stunned enemies: Why not, you can add this option to the game options.
- Extra Levels: No! Keep the official Episodes as they are. Adding options is not a problem but adding levels is. Focus rather on compatibility with Mods.
_________________
You crack me up little buddy!
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Thu Nov 05, 2009 15:19    Post subject: Reply with quote

Okay then, that is enough feedback for me! I think that pogo wouldn't be too difficult to add, but definitely not a priority, probably just an option or something we add once we are finished adding support for the game into CG. As far as your suggestion goes Draik, I'll take it to our forums for discussion, thanks for your opinion!

For extra levels, I think that if we don't want extra levels (doesn't mean they wouldn't be secret) then we won't add them. However, I would like to make the highscores thing into a menu for the demo so that it matches Keens 4-6. Plus, I would like to know if once we are all done with making it compatible with all of the Keen games, if anyone would be interested in helping design Keen 4-6 graphics identical to Keens 1-3 for use with our engine in order to make the original trilogy with Keen 4-6 graphics, then they would all match and it would be totally awesome!

Oh, and all of the bugs listed on the Keen Wiki for the different games are going to have some sort of attempt to fix them embedded into CG, so I hear that Keen Dreams is really buggy, well then we can fix that. I also think that it would be cool to eventually have a game selection screen based on the Keen Dreams menu, and make it so that the controls graphics and audio could be controlled from that, although we would leave them in the regular game for when you're playing and you want to change them as well.
Back to top
View user's profile Send private message
VikingBoyBilly
Vorticon Elite


Joined: 05 Jan 2008
Posts: 2984
Location: The spaghetti island of the faces of dinosaur world for a vacation

PostPosted: Thu Nov 05, 2009 15:33    Post subject: Reply with quote

tulip wrote:
storywise it would be illogical for Keen to suddenly have the pogo.
So why is he wearing his helmet in his dreams when he's not wearing it in bed? I don't understand that Cheeky Helmet Head
_________________
Back to top
View user's profile Send private message
pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Thu Nov 05, 2009 15:38    Post subject: Reply with quote

That is actually what I thought when I started playing it a day or two ago. Plus the pogo and permanent death would be options you turn on and off, most of the time it would just be like normal.
Back to top
View user's profile Send private message
gerstrong
Vorticon Elite


Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Thu Nov 05, 2009 18:02    Post subject: Reply with quote

Well, I saw it coming.

The new engine has been developed the way, you can choose between more than two difficulties. I was think about making easy, normal and difficult. We can do it this time.

Was just an extension and idea. We can add it easily
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
VikingBoyBilly
Vorticon Elite


Joined: 05 Jan 2008
Posts: 2984
Location: The spaghetti island of the faces of dinosaur world for a vacation

PostPosted: Thu Nov 05, 2009 18:38    Post subject: Reply with quote

pizza2004 wrote:
if anyone would be interested in helping design Keen 4-6 graphics identical to Keens 1-3 for use with our engine in order to make the original trilogy with Keen 4-6 graphics, then they would all match and it would be totally awesome!
Sounds cool to me Happy
I'd love to see keen walking on a slightly isometric version of mars instead of a completely flat side-view one Poindexter
_________________
Back to top
View user's profile Send private message
gerstrong
Vorticon Elite


Joined: 31 Dec 2008
Posts: 744
Location: Bochum - Germany

PostPosted: Thu Nov 05, 2009 20:32    Post subject: Reply with quote

well, I tried that in the first level of HQP, but it didn't get popular.

Also Backgroung could be made, but I think not everybody accepts this.

What you can do with the latest release, is to use VGA Tiles (up to 32-bit colours)
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Thu Nov 05, 2009 22:06    Post subject: Reply with quote

The difference with my idea is that it would require that you have both Keen 1 and Keen 4, then it would use the graphics and display functions from Galaxy, but dip back into the AI from the first one, and complete with new graphics of the enemies and tiles in Keen 1 made to match the look of Keen 4, it would go back and load the levels from the originals. Do you see what I am getting at? Just a suggestion for later on, because I think it would be pretty awesome to have the graphical style of all the Keen Games match.
Back to top
View user's profile Send private message
DaVince
lazy/busy Keener


Joined: 01 Nov 2007
Posts: 1411
Location: Amsterdam, Netherlands

PostPosted: Fri Nov 06, 2009 2:36    Post subject: Reply with quote

Sounds like an idea to consider once Keen 4-6 support is implemented a decent amount.
_________________
Hi! Happy Happy Happy

My Website. (Games, music, code, random stuff.)
Back to top
View user's profile Send private message Visit poster's website AIM Address MSN Messenger
pizza2004
Vortininja


Joined: 08 Jul 2009
Posts: 266

PostPosted: Fri Nov 06, 2009 16:50    Post subject: Reply with quote

Yeah, pretty much the only reason I bring it up is so that people here can start making the graphics of it. Because we won't be able to implement that sort of thing for a while.

I want to know why no one has made a comprehensive list of the differences on the wiki. It doesn't matter too much though, we can just use what has been said here to create the easy difficulty. And I don't know about the hard, it should have more enemies if it can, while easy has less.

Actually, someone needs to examine every level of Keens 1-3 (Except the kitchen one and the mountain one in three that were poorly designed, I made a few slight changes to make those work correctly, so please get those from me first.) and go through and say which enemies should be removed from easy difficulty, and show where to add enemies in hard difficulty.
Back to top
View user's profile Send private message
Genius314
Vorticon Elite


Joined: 01 Nov 2007
Posts: 843

PostPosted: Fri Nov 06, 2009 17:37    Post subject: Reply with quote

pizza2004 wrote:
Actually, someone needs to examine every level of Keens 1-3 (Except the kitchen one and the mountain one in three that were poorly designed, I made a few slight changes to make those work correctly, so please get those from me first.) and go through and say which enemies should be removed from easy difficulty, and show where to add enemies in hard difficulty.

I think the official levels of Keen 1 should be easy mode, rather than normal. Keen 1 is much easier than Keen 2 and 3, and removing enemies would almost make it a joke.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Public Commander Keen Forum Forum Index -> Commander Genius All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group